first thing - now I understand why some1 revived my dead trans suggestion thread...
1.2 gonna be out very soon
and now I understand why its "OK" to talk about stuff like your suggestion
1.3 issues are the next big thing!!
now what I have to say
first thing thnx for giving the community the outline of the new CTDB for 1.3
lol(hinting the team will probably like it!!) lool
and now for your suggestion:
!XxShAdOwxX! said:
Earth`s Special Forces: Capture The DragonBall's Mode Concept
By: !XxShAdOwxX!
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Respawning
- Once a player dies he has to wait until the "Spawn Time" counts down to 0 seconds
- The "Spawn Time" is set to 20 seconds at the start of the game
- For each wish made, 3 seconds will be added to the "Spawn Time"
- For every player on the team, 2 seconds are added "Spawn Time"
I just hope that a situation where I start as a 4vs4 game and the game isnt over yet...
and for something like 30-50 seconds there is only one player all over the map
if you understand what Im suggesting to be abused or be bugged or something like that...
- For each kill a player had previous to a death, reduce spawn time by three seconds - nice balancing though!
Immortality - I dont think it should be for all of the team members
maybe to myself and another team mate but for all of them... I think its too much!
maybe could be toggeled... the user might be able to change some of your suggestions in the ESF MENU???
!XxShAdOwxX! said:
- If you pick up or steal a DragonBall, it automatically switches to Slot 9 (the DragonBall weapon slot)
- whats stealing a DB? I suggest it will be a meelee option cause not always hitting some1 making him drop his DB and
give it to you.. I suggest maybe hitting very closely some1 with a db via meelee = stealing his DB - YES?
!XxShAdOwxX! said:
- Each character can hold a different amount of DragonBalls at one time
- YES!!! I like this very much!!! you are suggesting that each user might be able to hold more then one DB?
maybe then when he drops them they wont spread and will be in something like one big basket?
!XxShAdOwxX! said:
[*]Buu: 1 DragonBalls ( 1=Hands )
[*]Goku: 1 DragonBall ( 1=Hands )
[*]Gohan: 1 DragonBall ( 1=Hands )
[*]Trunks: 2 DragonBalls ( 1=Under Arm 1, 2=Under Arm 2 )
[*]Krillin: 2 DragonBalls ( 1=Under Arm 1, 2=Under Arm 2 )
[*]Piccolo: 2 DragonBalls ( 1=Under Arm 1, 2=Under Arm 2 )
[*]Vegeta: 1 DragonBall ( 1=Hands )
[*]Freiza: 3 DragonBalls ( 1=Under Arm 1, 2=Under Arm 2, 3=Tail )
[*]Cell: 3 DragonBalls ( 1=Under Arm 1, 2=Under Arm 2, 3=Tail )
- errmmm..... balancing?
I have an idea here which is ki based and is given by:
*)the new attack Frieza will get in 1.2,
*) chapter.. bah I dont remmember: its when vegeta and goku are in Buu's <strike>mind</strike>body after
they got seperated from Veggeto... they try to escape...
goku tells vegeta to keep the blobs where all their friends and family are!
how does he do that? uses telekinetzis I think and make them flow near him...
so a ki based option to make the dbs flow near you...
since it will make you have more then 1-3 dbs at a time it will have many disatvantages...
tell me what you think about this one ah?
[/LIST]
Using A DragonBall
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!XxShAdOwxX! said:
- You can throw a DragonBall to a player by:
- Clicking 'Primary Fire' to target a teammate (cannot be an enemy)
- Then clicking 'Secondary Fire' to throw it to a targetted on player
- Click 'Primary Fire' away from the teammate to de-target him\her
- Another way of de-targetting is to get the targetted player off of your screen
like this a lot - really gives the teamwork feeling in the game!
I have an idea... to make this easier thats why you might not like it
but it will take some time till it worxsk....
I can open a menu there I can choose teammates by numbers... similar to bots menu...
since I will have to use "SENSING" to feel them and target them
it will take something like about 10 seconds... maybe less
what you think about this one?
!XxShAdOwxX! said:
- A Waypoint is showed through walls\terrain
- I suggest that throu walls the color of a waypoint will be different...
so lets say there is fog and I cant see a wall and im in a very huge map...
I will make a baka of myself swooping all the way for there for nothing...
!XxShAdOwxX! said:
Summoning The Dragon
- Wind surrounds Dragon when a wish is in process
- Cool particle effects around the Dragon
- Change sky to black with dark clouds (if it is possible and wouldn't be too hard on performance)
- A menu (with no cancel button) comes up giving you the four types of wishes
- If you are hit before you get a wish, then the menu is taken down
as I said b4 why not making a self consideration wishes?
despite all the "YEAY TEAM WORK TOGETHER" thingy...
and then maybe I ACTUALLY COULD DO CANCEL TO GIVE ANOTHER PPL
TAKE MY WISH?
so I could help him errmm... lets say acend and lets say that
the pl wish will be only for one character?
bah just a thought and example for self consideration wishes...
!XxShAdOwxX! said:
Scouter- You have to be closer to a DragonBall for it to show up on the radar
I dont like this one...
DBS in the show could be seen from everywhere in the univers
bah OK then forget GT, in DBZ... DBS could be seen from everywhere on planet namek\Earth...
and making the game faster...=> I could see some1 holding a DB and some1 not holding...
even if they are away from me from the same distance
I mean the ppl I would see all the time but the fact that he has a DB not...
and I dont like that thats all
now I finished reading it via quote and I see that you balanced most of the things and gave them good reasons
had fun reading it!!! good idea there m8!! hope it gets added(not a doubt anyway lol)