CTDB Suggestion

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Although I'm sure dropping the Dragonballs all the time would get annoying, you could always try to run away and have a team mate guard you. Sounds like a nice addition. Something tells me that WOLFY wouldn't care too much for this new mode either way...I personally like the idea of promoting teamplay.:yes:


-I read thru all of that!!
Interesting...yes...no...definetly!
 
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I must say that your idea is very well thought out. And is something I would love to play. It gives people something a little different to do then the normal kill, get power, kill some more.
 
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Evil_Trunks said:
After reading it, I have to say I really like it. It sounds like a genuinely good idea. (which doesn't happen that often :/ ) It really sounds solid. There be some unseen balancing issues and such, but if the team adopts it that would be found at test time.

Overall, I really like it. It would make CTDB a really fun addition to ESF.
That's my thinking on "Spawn Time". With testing, I'm sure you guys could come up with better times to make it even better than it is right now.
 
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i liked all of it apart from the multiple holding of DB's for certan characters...

it should just stay as 1 per character IMO...

i give this sugestion: :yes: :yes: :yes: :yes: :yes: (5 out of 5)

yup its official its a good idea :laff:
 
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seems like everybody wants to see more involved teamplay in esf. (myself included) there was another thread about a gamemode similar to CS round based system that was heavy on team strategy also. but i dont think i saw any team members post in that one. this one either. everybody wants team play but the dev dont seem to see that.

Anyways. U said that if you were to change your attack you would drop the Dragonballs? in that case how could you melee other people? Doesnt make sense. Other wise i love the idea. Personally i would want more respawn time (60 seconds or so) but i love it
 
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realy want to see that!
i would help teamwork alot!
 
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I like it, it would be a twist on ESF gameplay... wait, it would add gameplay. \o/

Gondaz was right ESF is a face paced game, on free fight mode, which is currently the best mode, and on team fight, which one reduces your character selection, but none of the current modes envolve team work.

I have to say, I would to see this mode REPLACE the current modes as the best mode.
 
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Bwaak. This doesn't fix the main problem of guarding the dragonballs once you have a few of them. It's way to easy to capture them back right now. I suggest adding an option to hire a mercenary tribe of emu's for that.
 
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Checkplease said:
umm shadow there are only 7 dragonballs :)
Where did I say there was more? If I did, it's a typo.

Anyways. U said that if you were to change your attack you would drop the Dragonballs? in that case how could you melee other people? Doesnt make sense. Other wise i love the idea. Personally i would want more respawn time (60 seconds or so) but i love it
I mean that when you don't have a DragonBall you can use a knockback to steal a DragonBall from your opponent. Or just knock them all out of his hands with Auto-Punches. Yeah, you can't melee with a DragonBall in hand.

Bwaak. This doesn't fix the main problem of guarding the dragonballs once you have a few of them. It's way to easy to capture them back right now. I suggest adding an option to hire a mercenary tribe of emu's for that.
But that's where the challenge is, it's not really challenging finding the DragonBalls (since after you've played the map a lot, you know the DragonBall locations). That's where the fun comes in, trying to secure all 7. Plus, with this new feature of stealing you can take back a DragonBall without having to knock it out of his\her hands then find it along the ground some place. Makes it much easier to retrieve stolen DragonBalls.
 
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Sounds pretty good. The only problem I have with it at the moment is that the wishing part is pointless. If winning isn't related to frags I don't see the point of wishing your team mates invincible (30 seconds is a little too long too) and I would think it would be too unbalancing to give them all a boost in PL, or reviving them back to life before the dragonballs returned.
 
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Sonic Boyster said:
Sounds pretty good. The only problem I have with it at the moment is that the wishing part is pointless. If winning isn't related to frags I don't see the point of wishing your team mates invincible (30 seconds is a little too long too)
Winning isn't related to frags, but reducing spawn time is. Plus if you can kill your opponents, they now have to go through the task of respawning, thus giving you time to gather more DragonBalls. If 30 seconds is too long, it probably can be reduced, that would fall under the category "To be tested".

Sonic Boyster said:
and I would think it would be too unbalancing to give them all a boost in PL
I don't think 300 000 is too overpowering, but is enough to greatly help out the team. But it's not like wishes are going to be every other minute (depending on the skill level of the teams). Although if it is too powerful, it could be reduced, what would you suggest?

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or reviving them back to life before the dragonballs returned.
I'm not seen this as being too unbalanced. There is a time limit set for how long until the DragonBalls can be used again too, so it's not like they can all instantly start collecting again.
 
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wow, good idea there, you don't see allot from Canadians :eek:

anyway, i think it could all be balanced out eventualy, just needs testin like every idea does. I'd like a Team part in ESF, as it is now, it's uhm... bloke... boring if u ask me at times, enyojable too.

anyway, good idea. watin for a team member to post :eek:
 
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realy nice suggestion.. except the w8ing tinme is pretty long.. you should be able to set up your own time fro w8ng ( with UT2004 aussault i can barrely w8 for 5 secs to respawn :D )
and all cars who can only hold 1 dragonball should be able to do generic beams.. and if you can hold it with your tail.. you can do big atacks ( were you need both hands for , like the KHH ) and when you got 2 dragonballs ( 1 in your tail and 1 in your hand ) you should be able to do generic beams.. so that you aint realy defenceless.. becaus when you hold a DB your defenceless and that sucks.. and on namek when krillin had a DB he used beam jump also... but i don't mind if beamjump is removed while holding a DB... well nice idea m8 :)
 

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realy nice suggestion.. except the w8ing tinme is pretty long.. you should be able to set up your own time fro w8ng ( with UT2004 aussault i can barrely w8 for 5 secs to respawn )
and all cars who can only hold 1 dragonball should be able to do generic beams.. and if you can hold it with your tail.. you can do big atacks ( were you need both hands for , like the KHH ) and when you got 2 dragonballs ( 1 in your tail and 1 in your hand ) you should be able to do generic beams.. so that you aint realy defenceless.. becaus when you hold a DB your defenceless and that sucks.. and on namek when krillin had a DB he used beam jump also... but i don't mind if beamjump is removed while holding a DB... well nice idea m8
I agree that if a dragonball is in your tail, you should be able to do generic beam attacks (no other beams though, that would unballence it). You shouldn't be allowed to fire a generic beam with a dragonball if it's in one of your hands imo though. It's more ballenced that way. And 20 seconds isn't long at all... if you can't wait 20 seconds, you have to learn patience. Play battlefield1942, the waiting time is around 30 seconds for every death and isn't that bad. I actaully think the waiting time should be longer so the choice revive teamates would be more usefull. Also, if waiting time were longer, you would try your hardest not to die and make every life count. Most people probably wouldn't want to wait long to start playing again though...

Anyway, I read the whole idea over and i love it. It's well thought out and seems well balenced. I would love to play in a mode that requires teamwork like this one. Great idea :yes:.
 
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The generic beaming while holding a DragonBall wouldn't work because if you change attacks you drop the DragonBall(s).
 
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The wait time is fine, and I wouldnt put it above that, because if you did, the game would slow down too much. The point of this new gameplay isn't to slow it down, its to keep the speed up and dramatically increase the amount of strategy needed to win.

I also dont think they should be able to fire a beam with a DB even in their tail. Not only would it complicate things, but those characters would have even more of an advantage (you can travel extremly fast on a beam jump, especially with turbo. Like, clear the entire map in 5 seconds, or less)
 
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well think about it 20 secs respawn time right?

well theirs a vegeta in game.. he has a pretty high PL... loads up a FF or a BB and he kills every 1 from the other team.. and then the other team can just collect the dragonballs... well then they all respawn again.. that vegeta just do 1 or 2 atacks again.. and very1 is death again... thats why i'm syaing 20 sec or more is to long..
 
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You get 5 seconds of invincibility, that is more than enough time to go up and melee the guy. Again, you can reduce that 20 seconds by:

(A) Wishing for Teamwork
(B) Getting kills

I seriously doubt that a guy could do that the whole game, unless the players don't know how to play.
 

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