Compiling a aura

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I made a aura model and the 5 skins that are needed.

but how do i compile the model that they are used correctly?

is there a special order for the skins?
 
Old School
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add this to the end of the qc file.

texturegroup skinfamilies
{
{ "blueaura.bmp" "blueaura.bmp" }
{ "greenaura.bmp" "greenaura.bmp" }
{ "purpleaura.bmp" "purpleaura.bmp" }
{ "redaura.bmp" "redaura.bmp" }
{ "yellowaura.bmp" "yellowaura.bmp" }
}
 

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