thats' weird, I've compiled a model with 9k polies before when I was a noob. Dunno what's wrong, but maybe delete some of the backfaced polies, it might help.
Seperate the model in different parts. Like upper body and legs or such.
Export the parts into the same directoy, call them for example body1.smd and body2.smd.
Now edit the .qc. Go to the $body part where the reference .smd is called.
Delete the existing $body line and include 2 new ones:
$bodygroup sword
{
studio "Trunks"
studio "Trunks-blast"
studio "Trunks-rsword"
studio "Trunks-lsword"
studio "Trunks-free"
}
Taken from our current trunks model. They're called sub-models. You can switch sub-models through code but I asked joe if I could change sub-models through the QC. For some kick booty fx
I use bodygroups to create promo-.mdls containing e.g. a character who can wield different guns in one .mdl .
And what is the string you need to use in the $sequence to call a submodel only for that sequence?
As far as I know you still have to call them by code.
I use bodygroups to create promo-.mdls containing e.g. a character who can wield different guns in one .mdl .
@Enix: And how are they split up from each other? When I use multiple $bodys all the $bodys are displayed at the same time
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