Compiling 4K+ poly models

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Nuttzy and some others said you can do this, but everytime i try to compile a 4200 poly model it says

"************ ERROR ************
too many normals in model: "actiongordon""

Help? i would really appreciate it.
 
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thats' weird, I've compiled a model with 9k polies before when I was a noob. Dunno what's wrong, but maybe delete some of the backfaced polies, it might help.
 
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try to split the model into 2 or 3 different reference smds, i forget exactly how to do it but its not hard to do, that SHOULD fix the problem
 
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Seperate the model in different parts. Like upper body and legs or such.
Export the parts into the same directoy, call them for example body1.smd and body2.smd.
Now edit the .qc. Go to the $body part where the reference .smd is called.
Delete the existing $body line and include 2 new ones:

$body "body1" "body1"
$body "body2" "body2"

Recognize the sheme? Good. Compile. Done.
 
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hmm, this body part stuff, do you think it's possible to use this tool to swap parts of a model?
 
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Swap? You mean use different $bodys for different $sequences?
Or what?
 
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Not possible as far as I know without changing the code.
 
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OK, that works but now the parts i spilt up are seperated from each other in HLMV....anyway to fix that?
 
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hehe...

$bodygroup sword
{
studio "Trunks"
studio "Trunks-blast"
studio "Trunks-rsword"
studio "Trunks-lsword"
studio "Trunks-free"
}

Taken from our current trunks model. They're called sub-models. You can switch sub-models through code but I asked joe if I could change sub-models through the QC. For some kick booty fx :)
 
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I use bodygroups to create promo-.mdls containing e.g. a character who can wield different guns in one .mdl .
And what is the string you need to use in the $sequence to call a submodel only for that sequence?
As far as I know you still have to call them by code.
I use bodygroups to create promo-.mdls containing e.g. a character who can wield different guns in one .mdl .


@Enix: And how are they split up from each other? When I use multiple $bodys all the $bodys are displayed at the same time
 

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