What do you guys think the cheapest attacks are?
My Opinions:
1) Frieza Disc: Very cheap at the present time. Frieza should atleast not be able to move while controlling the disc and should lose it when he gets hit.
2) Destructo Disc: Despite what people say, the destructo disc is *not* cheap. It takes 3-4 seconds to power up, flies only straight and can't be brought back. To avoid getting chopped in half by the Destructo Disc, look around you when powering up Final Flash and Spirit Bomb, and if someone is holding the disc in their hand.... don't charge at them.
3) Finger Laser: This attack is pitiful. The Finger Laser does nasty instant damage, fires across the map instantly and is very annoying. New Frieza's are not as annoying because they can only get it off 3-4 times before the run out of ki. But when they transformed it is a freaking gattling gun. IMHO they should make the finger laser an instant kill beam that flies quickly, takes a few seconds to power up and can only fly straight. This removes the spamming of it, and allows frieza to be vulnerable while shooting it. Making it only accessible at frieza's second tranformation or later would also be good. This way noobs won't want to play frieza when they actually have to work to get the laser.
4) Eye Laser: The Eye laser is decent, they should just put a range on it like Buu's candy attack. That way Piccolo can't fire it across the map. This way it will only be used most successful melee, and on blockers.
5) Kamaehamaeha: This attack is very unbalanced. I love using it to blow up 1/2 the map but in honesty it needs to be tweaked severly. They should probably do one of the following:
a) Player can't move when charging
b) Takes a lot longer to power up 2-3x longer
c) Lower the damage
For b), they should make it so depending on the ammount of damage it will do, increase power up time. So gohan at 200,000 Ki, will take about 8-12 seconds to power it up and it will only make a small burst. But when SSJ Gohan at 25,000,000 Ki, fires it. He will be charging up for 40-50 seconds.
For c), another possible idea is make it so the damage is more focused so, it still wreaks havoc but the blast radius is reduced severly. Or make it so it does less damage but the blast radius is increased.
One other thing might be to make the player more noticable when charging, like the Gallitgun, that way players can see it coming a mile away and get ready to hide.
6) Special Beam Cannon: Love the SBC, and wish it was unattached but hey, oh well. Definetly speed it up, and make it do a lot more damage, even at the sacrifice of a large blast radius. This way, if you don't dodge it, you're are going to be in a large ammount of trouble.
I don't think there is any other attack I am forgetting. I also know that this may not make the game a perfect DBZ t.v. show replica, but does it really matter if it improves game play?
Your opinions?
My Opinions:
1) Frieza Disc: Very cheap at the present time. Frieza should atleast not be able to move while controlling the disc and should lose it when he gets hit.
2) Destructo Disc: Despite what people say, the destructo disc is *not* cheap. It takes 3-4 seconds to power up, flies only straight and can't be brought back. To avoid getting chopped in half by the Destructo Disc, look around you when powering up Final Flash and Spirit Bomb, and if someone is holding the disc in their hand.... don't charge at them.
3) Finger Laser: This attack is pitiful. The Finger Laser does nasty instant damage, fires across the map instantly and is very annoying. New Frieza's are not as annoying because they can only get it off 3-4 times before the run out of ki. But when they transformed it is a freaking gattling gun. IMHO they should make the finger laser an instant kill beam that flies quickly, takes a few seconds to power up and can only fly straight. This removes the spamming of it, and allows frieza to be vulnerable while shooting it. Making it only accessible at frieza's second tranformation or later would also be good. This way noobs won't want to play frieza when they actually have to work to get the laser.
4) Eye Laser: The Eye laser is decent, they should just put a range on it like Buu's candy attack. That way Piccolo can't fire it across the map. This way it will only be used most successful melee, and on blockers.
5) Kamaehamaeha: This attack is very unbalanced. I love using it to blow up 1/2 the map but in honesty it needs to be tweaked severly. They should probably do one of the following:
a) Player can't move when charging
b) Takes a lot longer to power up 2-3x longer
c) Lower the damage
For b), they should make it so depending on the ammount of damage it will do, increase power up time. So gohan at 200,000 Ki, will take about 8-12 seconds to power it up and it will only make a small burst. But when SSJ Gohan at 25,000,000 Ki, fires it. He will be charging up for 40-50 seconds.
For c), another possible idea is make it so the damage is more focused so, it still wreaks havoc but the blast radius is reduced severly. Or make it so it does less damage but the blast radius is increased.
One other thing might be to make the player more noticable when charging, like the Gallitgun, that way players can see it coming a mile away and get ready to hide.
6) Special Beam Cannon: Love the SBC, and wish it was unattached but hey, oh well. Definetly speed it up, and make it do a lot more damage, even at the sacrifice of a large blast radius. This way, if you don't dodge it, you're are going to be in a large ammount of trouble.
I don't think there is any other attack I am forgetting. I also know that this may not make the game a perfect DBZ t.v. show replica, but does it really matter if it improves game play?
Your opinions?