Frieza: I have various ideas for Frieza. Here goes.
Fingerlaser suggestion: To give primary some use, make it so it cuts current opponents health in half. Ie, if they're at 100, it gets cut to 50. If 50, gets cut to 25. 25 gets cut to 13 (rounded up). If 160, gets cut to 80, and so on.
Fingerlaser alernative: Make secondary a beam attack with the capabilities of power struggling. As with an explosion radius of, and as fast as Burning Attack, with charge time and strength of Galick Gun. Turning ability of kienzan ( :scared: ). I find this is a better alternative. It would remove the spammability of today. It would also be a good idea to make this primary, and move current primary attack to secondary attack. Speed is arguable. I'd just like to see Frieza with a beam attack other than the generic ki attack.
Flaming Headbutt (new attack): Similar to melee, except you don't have to target, and it must be charged. Key: Assigned to number 7. Sprite: Frieza engulfed in white, with some red trim around it, flying from one side to the other. What happens: Frieza-player presses and holds primary attack. Charge bar comes up as Frieza hunches over, brings feet up, and clenches fist (thus, even when standing, Frieza lifts slightly off the ground). Once it's gotten enough power, a white aura with some red around it (hence, the sprite), which is just barely large enough for Frieza to fit in, and as the attack slowly reaches maximum power, the aura increases in size. When the player releases primary attack, Frieza flies through the air with a little more speed than the basic swoop. When hit, the opponent glows with fire, and when he hits the ground he takes the damage of a generic beam.
http://www.angelfire.com/empire2/sinkaro/new.html There is a page which has some pictures showing a demonstration that somewhat depicts what I'm talking about (be patient, they're bitmaps).
I don't like the idea of "telekenisis." While I find it would be interesting that you're making him use some of the more under-handed techniques, I just don't see it being a very good idea. I also would like to suggest making Frieza's transformation permanent.
Vegeta:
Renzoku Kikou Ha: Ok, I can understand a nerfing of Vegeta due to the power of FF and BBA... But YEESH!!! I thought you'd be adding RKH for the purposes of being unique. Now frankly a lot (and I mean a LOT) of people hate you for the pain of it all.
Suggestion: Don't reduce Vegeta's speed, and give it the charge time of the generic beam. I mean, RKH WAS generic, afterall...
Final Flash: Make explosion radius smaller.
Big Bang Attack: Make explosion radius bigger... For it's name-sake!!!
PS: I'd appreciate it if only the ESF team and beta testers commented.
Fingerlaser suggestion: To give primary some use, make it so it cuts current opponents health in half. Ie, if they're at 100, it gets cut to 50. If 50, gets cut to 25. 25 gets cut to 13 (rounded up). If 160, gets cut to 80, and so on.
Fingerlaser alernative: Make secondary a beam attack with the capabilities of power struggling. As with an explosion radius of, and as fast as Burning Attack, with charge time and strength of Galick Gun. Turning ability of kienzan ( :scared: ). I find this is a better alternative. It would remove the spammability of today. It would also be a good idea to make this primary, and move current primary attack to secondary attack. Speed is arguable. I'd just like to see Frieza with a beam attack other than the generic ki attack.
Flaming Headbutt (new attack): Similar to melee, except you don't have to target, and it must be charged. Key: Assigned to number 7. Sprite: Frieza engulfed in white, with some red trim around it, flying from one side to the other. What happens: Frieza-player presses and holds primary attack. Charge bar comes up as Frieza hunches over, brings feet up, and clenches fist (thus, even when standing, Frieza lifts slightly off the ground). Once it's gotten enough power, a white aura with some red around it (hence, the sprite), which is just barely large enough for Frieza to fit in, and as the attack slowly reaches maximum power, the aura increases in size. When the player releases primary attack, Frieza flies through the air with a little more speed than the basic swoop. When hit, the opponent glows with fire, and when he hits the ground he takes the damage of a generic beam.
http://www.angelfire.com/empire2/sinkaro/new.html There is a page which has some pictures showing a demonstration that somewhat depicts what I'm talking about (be patient, they're bitmaps).
I don't like the idea of "telekenisis." While I find it would be interesting that you're making him use some of the more under-handed techniques, I just don't see it being a very good idea. I also would like to suggest making Frieza's transformation permanent.
Vegeta:
Renzoku Kikou Ha: Ok, I can understand a nerfing of Vegeta due to the power of FF and BBA... But YEESH!!! I thought you'd be adding RKH for the purposes of being unique. Now frankly a lot (and I mean a LOT) of people hate you for the pain of it all.
Suggestion: Don't reduce Vegeta's speed, and give it the charge time of the generic beam. I mean, RKH WAS generic, afterall...
Final Flash: Make explosion radius smaller.
Big Bang Attack: Make explosion radius bigger... For it's name-sake!!!
PS: I'd appreciate it if only the ESF team and beta testers commented.