cell jr attack for cell

should this attack be included?

  • yes

    Votes: 0 0.0%
  • no

    Votes: 0 0.0%

  • Total voters
    0
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read over my idea, and then vote

a cell jr would be bot controlled

it should take like 25 seconds to generate a cell jr, max two for every cell character out there

the cell JR would only have around 20 hp, would find the closest enemy in it's sights, target them, and attack

if cell made once cell jr, that cell jr would have 1/2 same PL as cell. If he made two, then the two cell jrs would have 1/4 same PL as cell

now for each cell jr they would randomly be given a special attack. when you create one it would do a random choosing from kamehameha, galit gun, and SBC.. they would use it maybe 1/10 of the time, so it would be rarely

this attack should replace the taiyoken (solar flare) attack when cell goes to perfect form

remember tweaks could be made for this, but that's the basic foundation for my idea
 
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you should have made 3 poll options... so that people could post click on its ok but needs more work...

and thats what i would have clicked so im clicking yes... but i feel it needs a lot more tweaking...

i give it: :yes: :yes: :yes: (3 out of 5)
 
brainfeeder
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I actually like this idea... would be different, but is still a good suggestion.
 
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Can't techniqually be bot controlled since bots aren't embeded into ESF. But if it was just a homing attack and they blew up on contact or something, then it could work. Not a suggestion I'd like to see in though.
 
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if you dont like the attack you don't have to use it right? i mean if many people would like it included that would be great.. but it's not a requirement, you hAVE to use the attack
 
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I like this move as long as there is that limit on the cell juniors to stop cell junior spammage day.
Im sure bots could be generated somehow...ive seen maps with spawning monsters...and Natural Selection even had a gorge ability to spawn skulk bots that attacked. So there must be a way.
Personally i think the cell junior's should have as much health as cell (thats how they was on the show)
Because making a cell junior is gonna be like charging the spirit bomb full.
And if you make 2 cells then they should both be on 1/2 health.
But certainly no more than 2 cell juniors per cell.

Methinks left click should generate 1 cell junior, and right click should take 5 seconds more and generate 2 junior cell's that spawn together.
 
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why not make the attack like gotenks kamikazi gohst atack but insted make it look like cell-jr
 
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thats and awesome idea, and it wouldnt be hard to make because it would be like the narks in original half-life
 
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cool idea probably put it in 1.3...
charge,home,fire! nice idea but it needs a limit
 
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=\ But when did cell jr's explode on impact after homing in on a target? ... You can't make it that way if it's not true to the show. Yar yar, it's just a game... but it follows for the most part very closely with the show.

:D But as for the narks! If narks can do it, why can't cell jr!
 
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if they can spawn bots then let them be bots... gotenks super ghost kamikazi is a totally different attack in the way that it works...
 
Lost in space
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it's better to make it bod's so they can use melee. :rolleyes:
but they must be stopt by clicking the right mouse button to kick them down, and when you do they explode like in the show(whit smoke :idea: ).
 
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i dont think there will be a problem with too many cells on the map using the cell jr attack if implemented.. this quote came from the manual

o Option for character limits (so, say only 2 gokus, vegeta’s, etc)
and plus the cell jr attack should replace the taiyoken attack when cell goes perfect, so he can't use it all the time, only in perfect form
 
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I think it should be like this:

You create a Cell Jr. with primary fire, and then secondary fire to unleash it. Then the Cell Jr. will go to an available target (like any enemy that flies except for gohan) go for a 2 hit combo and disappear.
 
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that sounds ok.. but i like that they play as bots... that way there is alittle more point to the cell jrs... it really doesnt take long to do a two hit combo.. and with this new melee system you can distract the opponent and either heal, power up or attack him..
 
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so if they play as bots they sould die when you die and f they kill someone you don't get a frag.
 

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