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OK, the candy beam is a problem, and after being on it's recieving end for the worst part of 2 hours, i've thought of a solution.
In the show, it never 'did damage', it just made candy. So instead of having it sap HP, how about having the struggle meter come up (throwing, blockstruggling, powerstruggling...that bar) and slowly begin a one-sided struggle. The meter comes into effect while Buu is firing it at his target (lets say Trunks). While the beam is over Trunks, the level on the bar slips onto one side. After the beam moves off of Trunks, the meter stays but the marker gradually moves back up to the default middle point, dissapearing when it's there. If however the marker gets to the end of the bar, the victim becomes candy.
Trunks' HP effects the meters starting position. If he had 30% HP remaining, then Buu would only have to complete 30% of the bar, OR the bar drains 3x as fast, so people with low HP have a higher chance of becoming candy (like it is now).
This means it's no longer possible to throw someone into a wall/into the ground and starting draining their HP little by little. It would meaning holding the beam onto the target for a lot longer, and it wouldn't be used as a 'weapon' unless the victim was dangerously low on HP. People with low HP would still become candy (as the system is now) but people with higher HP have a resistance, and can do some damage without constantly being poked with the beam every few seconds.
I don't think there's one person on this forum who can't say that Buu is overpowered and needs toning down, and I think this is a step in the right direction to solve that. C&C?
In the show, it never 'did damage', it just made candy. So instead of having it sap HP, how about having the struggle meter come up (throwing, blockstruggling, powerstruggling...that bar) and slowly begin a one-sided struggle. The meter comes into effect while Buu is firing it at his target (lets say Trunks). While the beam is over Trunks, the level on the bar slips onto one side. After the beam moves off of Trunks, the meter stays but the marker gradually moves back up to the default middle point, dissapearing when it's there. If however the marker gets to the end of the bar, the victim becomes candy.
Trunks' HP effects the meters starting position. If he had 30% HP remaining, then Buu would only have to complete 30% of the bar, OR the bar drains 3x as fast, so people with low HP have a higher chance of becoming candy (like it is now).
This means it's no longer possible to throw someone into a wall/into the ground and starting draining their HP little by little. It would meaning holding the beam onto the target for a lot longer, and it wouldn't be used as a 'weapon' unless the victim was dangerously low on HP. People with low HP would still become candy (as the system is now) but people with higher HP have a resistance, and can do some damage without constantly being poked with the beam every few seconds.
I don't think there's one person on this forum who can't say that Buu is overpowered and needs toning down, and I think this is a step in the right direction to solve that. C&C?