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I was thinking...Buu's candy attack is more like an energy wave rather than a tiny short ranged multi-hit attack. Not to mention its spammed to no end when someone is lying helplessly on the ground and buu puts on turbo and starts to candy away, making a pl boosting donut time after time.
So I thought of a way to keep candy, but prevent it from being a nasty spam attack thats multi-hit on people who are helpless to it. After watching the show, I noticed Buu's candy attack is a small beam with the range of any beam attack. But because its a 1-hit kill in the show, it would be rather unfair in the game...so here's my idea.
Make the candy attack into a small beam attack. Perhaps half-the size of a generic beam and half the power. It can be charged up to raise the power and controlled like a normal beam, but it wouldn't be a horrible multi-hit attack for people to use on helpless people flat on their face with half-HP (when used correctly, candy can take away a major chunk of HP and possibly kill you, given buu's power and if you're helpless on the ground)
With this method, not only will candy be spammed less, but it will have a more realistic approach. And it could be a sort of finishing move since the opponent only becomes candy when all HP is lost.
So what do you think?
So I thought of a way to keep candy, but prevent it from being a nasty spam attack thats multi-hit on people who are helpless to it. After watching the show, I noticed Buu's candy attack is a small beam with the range of any beam attack. But because its a 1-hit kill in the show, it would be rather unfair in the game...so here's my idea.
Make the candy attack into a small beam attack. Perhaps half-the size of a generic beam and half the power. It can be charged up to raise the power and controlled like a normal beam, but it wouldn't be a horrible multi-hit attack for people to use on helpless people flat on their face with half-HP (when used correctly, candy can take away a major chunk of HP and possibly kill you, given buu's power and if you're helpless on the ground)
With this method, not only will candy be spammed less, but it will have a more realistic approach. And it could be a sort of finishing move since the opponent only becomes candy when all HP is lost.
So what do you think?