Lost in space
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- Jun 7, 2006
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Ok this edit will clear things up.. sorry about that..
Basic melee(kick) - Right click and fly into someone to do it. Effects: the other player takes damage and is knocked back.. the player then recovers in mid air..
New basic melee hit(Bash) - Double click and hold right click and fly into someone. This type of melee can be used once in an entire combo of basic melee's. Effects: the other player takes damage and is knocked back AND FALLS from the air instead of maintaining flight. If someone is near a wall you can use this melee to bounce them off of the wall instead of them smashing into the wall. If they are near the ground you can "bash" and bounce them them off the ground then follow up the hit with a regular basic melee-"kicK". Also maybe this hit could do less damage then basic melee..
Also a new DEFENSIVE MELEE MOVES..
explanation: in my opinion powering up should NOT be a vulnerability in ANY WAY. If it is then players just wait for you to powerup to get the freeby hit.. Instead of going for you while your active and moving which woudl take real skill , hence giving both players the better challenge.
When powering up players should be able to perform counter moves that confuse the enemy. This is how it could work . If timed correctly pressing left while powering up confuses the enemy with a teleport sound that echos then you automaticly teleport 3/4 the distanc of a normal teleport to the left of where you were. rthis works with all directions
DONT READ THIS POST READ THE BIG POST BELOW
Basic melee(kick) - Right click and fly into someone to do it. Effects: the other player takes damage and is knocked back.. the player then recovers in mid air..
New basic melee hit(Bash) - Double click and hold right click and fly into someone. This type of melee can be used once in an entire combo of basic melee's. Effects: the other player takes damage and is knocked back AND FALLS from the air instead of maintaining flight. If someone is near a wall you can use this melee to bounce them off of the wall instead of them smashing into the wall. If they are near the ground you can "bash" and bounce them them off the ground then follow up the hit with a regular basic melee-"kicK". Also maybe this hit could do less damage then basic melee..
Also a new DEFENSIVE MELEE MOVES..
explanation: in my opinion powering up should NOT be a vulnerability in ANY WAY. If it is then players just wait for you to powerup to get the freeby hit.. Instead of going for you while your active and moving which woudl take real skill , hence giving both players the better challenge.
When powering up players should be able to perform counter moves that confuse the enemy. This is how it could work . If timed correctly pressing left while powering up confuses the enemy with a teleport sound that echos then you automaticly teleport 3/4 the distanc of a normal teleport to the left of where you were. rthis works with all directions
DONT READ THIS POST READ THE BIG POST BELOW