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- Apr 3, 2003
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how shall i put this....
when playing against bots on esf (at moment - kibot 3.1) i thought of a way to make them maybe more challenging and fun.
as they can all melee and beam fairly competently, i thought it would be a good idea to have programmed in personalites and comboes of moves for each character a bot plays
e.g:
say a bot is playing as vegeta and he spots an enemy, instead of rushing in as they do at the mo, this bot could maybe start the fight with a generic beam then swoop in a big curve and melee to the ground then pound enemy with kiblasts and finish off with a gallit gun. or for defense against melee, instead of teleport backwards, would teleport sideways and melee enemy side on.
i know this requires more programming but it is a novel idea and instead of just one combo, there could be a variety that is randomly selected.
when playing against bots on esf (at moment - kibot 3.1) i thought of a way to make them maybe more challenging and fun.
as they can all melee and beam fairly competently, i thought it would be a good idea to have programmed in personalites and comboes of moves for each character a bot plays
e.g:
say a bot is playing as vegeta and he spots an enemy, instead of rushing in as they do at the mo, this bot could maybe start the fight with a generic beam then swoop in a big curve and melee to the ground then pound enemy with kiblasts and finish off with a gallit gun. or for defense against melee, instead of teleport backwards, would teleport sideways and melee enemy side on.
i know this requires more programming but it is a novel idea and instead of just one combo, there could be a variety that is randomly selected.