blocking has probably changed somewhat in 1.1 but i think it would be really great if there were two different types of block.
if your PL is lower you do the current block
if your PL is higher you should dodge the attack.
with melee struggles implemented you should continualy dodge. should still be an element of chance based on ammount of difference.
if your PL is lower you do the current block
if your PL is higher you should dodge the attack.
with melee struggles implemented you should continualy dodge. should still be an element of chance based on ammount of difference.