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Well it would be cool if they made Starcraft like Savage
Just like all the others.Ive Always Wanted to know what my Lvl 95 Druid would look like in an MMog
I played casually for 4 months and didn't make it past 34. I define casually as 2 or 3 times a week, with no more than 3 hours a piece. Beyond that is not casual gaming, imo.Mogwai said:playing casually 60 in a month to 2
WoW basically IS WC4.Devion said:Not more MMO......**** it man, now they are gonna screw Diablo too...
I just hope this doesnt mean they'll never make a WC4.....
Assuming you played 10 hours a day (unrealistic? perhaps), that still would have taken you 48 days to hit 60.ZeroNightmare said:
thats how long it took me. not counting wasted time in raids, auction house, battlegrounds... just sitting looking for groups, trade skills and what not.
It IS possible. We're playing it right now. The story itself is being advanced ingame. Only this time the players themselves are taking a more direct role in the world(and storyline's) evolution.Big Kyle said:Warcraft 4 is no longer possible.http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=8703423&tmp=1#post8703423
Warcraft 4...meh it can be made. But seeing how theres a World of Warcraft, yeah that might as well be Warcraft 4.Arthos said:It IS possible. We're playing it right now. The story itself is being advanced ingame. Only this time the players themselves are taking a more direct role in the world(and storyline's) evolution.
The fact that Illidan(as much as we hate this fact) is the End boss of pretty much the entire game come expansion cements that fact in my mind.
This depends what your definition of "grinding" is. Some people define grinding as leveling by doing absolutely nothing other than killing mobs, which is not what WoW is--you gain most of the experience by questing.Majin_You said:I played casually for 4 months and didn't make it past 34. I define casually as 2 or 3 times a week, with no more than 3 hours a piece. Beyond that is not casual gaming, imo.
My only gripe with the announcement in the first post is that, potentially, these MMO's will be shockingly similar to WoW. Don't get me wrong, WoW is outstanding if you have:
a) The time to put in to get your character to the top, and, more importantly,
b) The patience to trudge through FedEx quest after FedEx quest, killing 60 sheep to get 5 pieces of wool.
However, when I'm looking for immersion in an MMO, I don't believe I should have to incorporate the willing suspension of disbelief so that a potentially 5-minute quest can be fattened out into a 2-hour quest. One of the things I remember reading, before I purchased WoW, was that the "grind" was virtually eliminated in the game; that sold me, for the most part (the rest being that it was a Blizzard product and that I really like Warcraft). However, I was disappointed to find that there was no such elimination of grinding.
I guess what I'm getting at is that I won't really mind them focusing on MMO's as long as they start taking chances and making some more innovative changes to the MMO style of gameplay. In my personal opinion, the quest-grind-quest-grind-quest-grind-raid-grind-quest-grind-etc. rhythm is long overdue for an overhaul. I've been sick of it since I invested in SWG several years ago.
If they make some impressive plans for their next MMO's, I'll look forward to buying them. The, roughly, $20 CDN per month was never an issue for me when I was in the mood for some MMO action.
I've got nothing against questing (aside from the fact that, remarkably, not all sheep provide wool, despite their appearance). I consider grinding to be the apparently necessary part of getting enough resources and "gear" to make a decent character.SailorAlea said:However, this led to people reclassifying "leveling by questing," which is the new standard for MMORPGs, as the new "grind."