I'm sure most of us have encountered the frustration of shooting a beam into a SB or SBC or GeneBall and being stuck in a struggle with something that won't die until it hits the edge of the map, and have somebody waiting with a charged KHH or even just ready to melee you when it's done.
As such, I think there should be a way to cancel struggles. (I'm not sure if the engine is advanced enough to be able to discern whether you're struggling with a Beam or Ball attack...)
If it can discern between struggles with beams/balls, then perhaps if you click during a struggle with a ball, it detonates your beam? Or it detaches you from your beam? Or even expends the rest of your ki to make one final push to make the ball fly away?
I don't think it should come at the cost of ki (except the third one, obviously), as what it's doing is preventing people from spamming balls until they're struggled, then camping the struggler.
If it treats Balls/Beams the same for struggles, then there should be a way to let your beam die out in a struggle. Possibly if you click during the struggle, your beam just collapses on itself and fades away, letting the other attack run its natural course again.
Just trying to keep it a bit faster paced, so you don't get locked in a 5 minute struggle. (Though personally I'd just kill myself if that happened.)
As such, I think there should be a way to cancel struggles. (I'm not sure if the engine is advanced enough to be able to discern whether you're struggling with a Beam or Ball attack...)
If it can discern between struggles with beams/balls, then perhaps if you click during a struggle with a ball, it detonates your beam? Or it detaches you from your beam? Or even expends the rest of your ki to make one final push to make the ball fly away?
I don't think it should come at the cost of ki (except the third one, obviously), as what it's doing is preventing people from spamming balls until they're struggled, then camping the struggler.
If it treats Balls/Beams the same for struggles, then there should be a way to let your beam die out in a struggle. Possibly if you click during the struggle, your beam just collapses on itself and fades away, letting the other attack run its natural course again.
Just trying to keep it a bit faster paced, so you don't get locked in a 5 minute struggle. (Though personally I'd just kill myself if that happened.)