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I thought of 2 new ways you can get a good view of controlling beams.
I was thinking of a different way to aim a beam and thought of the Redeemer in 'Unreal Tournament'. how that works is when u fire the rocket, the camera goes in the rocket and u steer it with the mouse. i was thinking this could be used for 1st person maybe?
How it would work is when you fire a beam, or controllable attack, you can go in "beam camera" and control your beam like that, so if you want to turn the beam around u can actually see where its going
My other idea is when you fire, the beams 'head' becomes the center attantion of the camera. How this would works is the camera wouldnt go out with the head, but would stay with your char how its is now, only when u turn the beam the camera would stay fiixed(kinda locked on) the beam head. so u can see where its going at ALL times.
If you would want a better explination i will retype it better.
So what do you guys/girls think?
I was thinking of a different way to aim a beam and thought of the Redeemer in 'Unreal Tournament'. how that works is when u fire the rocket, the camera goes in the rocket and u steer it with the mouse. i was thinking this could be used for 1st person maybe?
How it would work is when you fire a beam, or controllable attack, you can go in "beam camera" and control your beam like that, so if you want to turn the beam around u can actually see where its going
My other idea is when you fire, the beams 'head' becomes the center attantion of the camera. How this would works is the camera wouldnt go out with the head, but would stay with your char how its is now, only when u turn the beam the camera would stay fiixed(kinda locked on) the beam head. so u can see where its going at ALL times.
If you would want a better explination i will retype it better.
So what do you guys/girls think?