attacking the afterimage

Freelance Mappzor
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Nov 21, 2003
Messages
17,067
Best answers
0
Location
Stairing at the Abyss
it would be realy cool since the after image is already in 1.2 so here is the idea
if u try to mele someone and he teleports away so your model can swing at the image and hit the air like in the show

review

player A swops at player B player B teleports away and player A swings and misses the image of player B

but to make it les complecated it only hapens if player A has melee selected and is swoping at player B who teleports away just befoe player A attacks

it isn't for B1.2 but it could be in later versions

so what about it
 
Moving with Sonic Speed
Retired Forum Staff
✔️ HL Verified
💻 Oldtimer
Joined
Jan 9, 2003
Messages
4,534
Best answers
0
It is eye candy, and I don't see a problem with it unless there's an issue connecting the afterimages to player-model animations, which there very well may be.
 
New Member
Joined
Dec 22, 2002
Messages
571
Best answers
0
yeah, that sounds kinda cool. (some like swishy fx as the fist or leg goes through the image would be cool, but prob not possible with hl or just too much work)
 
Freelance Mappzor
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Nov 21, 2003
Messages
17,067
Best answers
0
Location
Stairing at the Abyss
posted by sonic boyster
It is eye candy, and I don't see a problem with it unless there's an issue connecting the afterimages to player-model animations, which there very well may be
well it could be made so there was a triger round the image and it would activete if the swoping player has melee selected

and for all it is eye candy and thanks for repliing
 
New Member
Joined
Sep 23, 2003
Messages
226
Best answers
0
i dont know about that cuz what if tele away and they swing. since you stop your swoop when you swing and theres a lil delay to when you can swoop again, wouldnt that be an easy hit all day? or maybe they could just keep swooping with the punch if they dont hit anything. but yeah goot idear
 
Active Member
💻 Oldtimer
Joined
Aug 21, 2002
Messages
1,932
Best answers
0
this is pointless for me ... I can say that for sure, because I have the version :p

1. it never happend in DBZ ... the only thing what happend is, that they stopped swooping because they've recognized that it wasn't the opponet ... and this also happens when he other one moved really fast without an after image
I think it you swoop through an after image, you would stop swooping (or change direction) as well
2. if you swoop towards anyone and he teleport away - sure ... you doesn't see it at once ... but - you can see it ... I almost never swooped through an after image ... it disappears after about 1 - 1.5 seconds and the enemy has to teleport early before he is in your range ... the closer you are the better you can see that it's just an image
also - th red diamond doens't stay above the after-image ...

the after image is just eyecandy ... because the B1.1 teleport looked odd (compared to the B1.2 teleport)

PS: http://www.penny-arcade.com/images/2002/20021011l.gif
 
New Member
💻 Oldtimer
Joined
Mar 6, 2003
Messages
3,999
Best answers
0
Location
New York
if you look at goku vs perfect cell you see several attempted hits that connected with an afterimage.... so if you run into an after image with melee on you should take a swing and the momentum should just take you through it. the after image doesnt move at all.

so you see a guy standing there, you swoop toward him hoping to melee him. he tele's out of the way leaving an after image. you run into it and take a swing and that stops the swoop leaving you open for a counter attack unless you either swoop again or tele. i think it would be true to the show.

i dont think there should be any penalty for attacking an after image. if you dont realize that it was only a fake fast enough than you are left vulnerable. there were a few things like this as well in DBZ. they go to attack the after image and are mistified when it isnt the real thing. than the real guy comes from behind and hits them. no built in delay is needed. it should be player based.

connecting the animations will not be a problem... simply make the after image variable activate the miss animation for that character. it should already have a variable seeing as how its... there....
so a little like this:
if player teleports than leave image
if player hits image than miss

not hard at all (obviously thats not real code but you get the picture)
 
New Member
💻 Oldtimer
Joined
Nov 5, 2002
Messages
1,495
Best answers
0
That's not a bad idea, Pain is right, it could make the teleport more useful, plus it would just look cool. I do remember seeing that happen in the show a few times as well.
 
New Member
Joined
Jun 23, 2003
Messages
440
Best answers
0
I sugsted this when we first heard about after images and i was burned for it

but seems like its more popular idea now... :shocked:

newhoo i like the idea hope it goes in
 
New Member
Joined
Nov 29, 2002
Messages
538
Best answers
0
No. No, no, no.

Everyone here would complain about it. People would be accused of tele-whoring during their melee. It might look cool (even if you can't really see your model hit the air in front of it) but think about how it would be abused.

I see it as being exactly like the block counters that everyone complained about in 1.0.
 
New Member
💻 Oldtimer
Joined
Nov 5, 2002
Messages
1,495
Best answers
0
How would it be abused, the after-image doesn't last long at all. In order to pull that off, you'd have to time it right before your opponent hits you. It increases your chance of being whapped in the face. It's not like people can't adjust to a different type of strategy, people learn. You're not going to fall for the same thing 50 times in a row, all you'd have to do is think before you try slapping someone. Plus teleporting takes ki, so it's not a free move.
 
New Member
💻 Oldtimer
Joined
Nov 10, 2002
Messages
1,077
Best answers
0
I dont know 'bout you guys but as good as this idea sounds I dont like it, it'd be people just flying around, everyone would have a hard time trying to hit each other and battles will end up lasting for hours. Then like in Alpha's people will only be beaming the maps to death. Especially since Teleportation is like the ultimate Evasion.
 
Freelance Mappzor
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Nov 21, 2003
Messages
17,067
Best answers
0
Location
Stairing at the Abyss
that isn't to true this would just make melee a think before jou do it attack
if you are fast enough you just teleport away and swing before the oponent has a chance to strike back ;)
 

Users who are viewing this thread

Top Bottom