Animation problem

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While editing an animation (without moving the body vertically), the player on the screen goes above the ground a few feet and has his arms sticking out. Is this some kind of bug or am I doing something wrong?
 
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Erm... are you sure all the vertices are assigned to a joint?
 
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Yeah I use the model ref .smd (e.x ssjgohan.smd) like a "blank" animation to work off of. Usually there is not problem, but sometimes the model is a couple feet in the air. If i lower it, the feet become bugged. And milkshape will not let you export a smd unless all vertices area assigned to a joint.
 
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Bone warping maybe? i dunno, just save your model + blank animation as a milkshape file then reopen
 
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That above, and check that you havent selected the bones too by using "select all" when moving your mesh. As far as i can remember that selects bones as well as mesh.
 

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