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Changed threads because speed no longer applies to the amount of time it was taking me to finish >_>;
All but done; I just have to connect the hair, then I can move on to Uv'ing and rigging, which I'll probably save for after the weekend.
Currently sitting at 3410 polygons, and the total time was about my usual 8 hours ><;
Let's see, there are about a half dozen things radically different from the original 18, but the two most glaring would probably be the arm, and the scarf/ring thingy hanging from her neck.
I made the cybernetic arm because I had this idea that when 18 transformed/leveled up the skin on her arm (and every other unexposed area of her body, would split with thin seams and have a glow pouring out sort of them like the Tron effect. A little bit later I found out that 18 doesn't have any transformations in 1.3, but it looked cool nonetheless (sort of? >_>; ), so I kept it.
I planned on the ring scarf being used in melee (particularly the victory animation of a head on, or a melee combo), where she'd brain her opponents by slamming the ring into her opponents head and body multiple times, which would be extremely painful, and fun to see ^^
comments and crits welcome (just not on the overall design >_>; )
All but done; I just have to connect the hair, then I can move on to Uv'ing and rigging, which I'll probably save for after the weekend.
Currently sitting at 3410 polygons, and the total time was about my usual 8 hours ><;
Let's see, there are about a half dozen things radically different from the original 18, but the two most glaring would probably be the arm, and the scarf/ring thingy hanging from her neck.
I made the cybernetic arm because I had this idea that when 18 transformed/leveled up the skin on her arm (and every other unexposed area of her body, would split with thin seams and have a glow pouring out sort of them like the Tron effect. A little bit later I found out that 18 doesn't have any transformations in 1.3, but it looked cool nonetheless (sort of? >_>; ), so I kept it.
I planned on the ring scarf being used in melee (particularly the victory animation of a head on, or a melee combo), where she'd brain her opponents by slamming the ring into her opponents head and body multiple times, which would be extremely painful, and fun to see ^^
comments and crits welcome (just not on the overall design >_>; )