Ahh not him again!!!(not superbuu)

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It's not dbz in fact. It's Sasuke from Naruto, I've turned into a Naruto Fan just last week, and here's my attempt at modelling Sasuke. I'm also trying out for NTP, so hit me with your hardest critz, and I mean critz not insults, meaning, I don't want you to call it crap without telling me why.

Anyhow, this is still a wip. I connected the whole entire body cause I wanna try a ball joint again.

<img src="http://esf-ta.com/images/sasukewip.jpg">
 
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*cough* credits to david for the sasuke ref *cough*


No, I really did cough...

Anywho.. it am lookin pretty good.. almost like LK's... who is short for "lord killmore"

yes... dont miss up on the hair... sasuke is known for people missing up his hair =O
 
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o ya credits, sorry david, Credits to david for the referance.

I hope i dont screw up on the hair. That's what I think is coolest about him.

edit: btw the poly count is 1006.
 
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1006 polies for something of so little detail?! its all flat surfaces!!
 
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make sure u make him some shoulders or he's gonna be walkin around with his arms in his sides =x
 
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well if the surface isn't flat, then wtf kind of a being is he? And knowing how you model, you'd be at 2000 already. lol, anyhow, I'll see how many polies there is at the end, then I'll start reducing.

@iceman, sure shoulders, can't make him without em lol.
 
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what do you mean knowing how i model? you mean cleanly right? with a mesh that everyone can understand?
 
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actually i find your meshs strange and a little too simple in most situations
 
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But if you could lower the polycount it'd be better.
Try and use max's OPTIMIZE option in the mesh editing list to see how
many poly's it could take away
 
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okay I'll try that optimize, anyhow finished so far. I didn't do the ball joint cause it didn't work out.

and gir, your models have the more wasted polies then erm...a model with loads of wasted polies. And your models aren't clean either, it's got bad shadows.

edit: o wow i gotta fix the fingres, they're super thin lol. How did i not see it earlier.

polycount 1754

<img src="http://esf-ta.com/images/sasukewip2.jpg">
 
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to me that arm looks really weird from sideview, other then that I like it ^_^
 
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just model the big toe, and have a block for the other ones...theres no point in modeling them all.
 
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well i modelled the big toe, and here's some cell shading fun. I'm gonna do a cell shading skin since I'm crappy at doing realism skin, let's see how it turns out.

<img src="http://esf-ta.com/images/cellshadinfun.jpg">
 
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face skin done, and I guarantee you that I did not rip an image.

<img src="http://esf-ta.com/images/Sasukeface.jpg">
 
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Very nice job ! but the eyes are to evil :evil: u must fix they
 
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Nice skin... (if you where skining konohamaru)
He looks a little strange... like someone just kicked him in the balls or something :D
 

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