Ahh not him again!!!(not superbuu)

New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
It's not dbz in fact. It's Sasuke from Naruto, I've turned into a Naruto Fan just last week, and here's my attempt at modelling Sasuke. I'm also trying out for NTP, so hit me with your hardest critz, and I mean critz not insults, meaning, I don't want you to call it crap without telling me why.

Anyhow, this is still a wip. I connected the whole entire body cause I wanna try a ball joint again.

<img src="http://esf-ta.com/images/sasukewip.jpg">
 
New Member
💻 Oldtimer
Joined
Jun 30, 2003
Messages
2,327
Best answers
0
*cough* credits to david for the sasuke ref *cough*


No, I really did cough...

Anywho.. it am lookin pretty good.. almost like LK's... who is short for "lord killmore"

yes... dont miss up on the hair... sasuke is known for people missing up his hair =O
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
o ya credits, sorry david, Credits to david for the referance.

I hope i dont screw up on the hair. That's what I think is coolest about him.

edit: btw the poly count is 1006.
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Nov 14, 2003
Messages
3,974
Best answers
0
1006 polies for something of so little detail?! its all flat surfaces!!
 
New Member
💻 Oldtimer
Joined
Jun 30, 2003
Messages
2,327
Best answers
0
make sure u make him some shoulders or he's gonna be walkin around with his arms in his sides =x
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
well if the surface isn't flat, then wtf kind of a being is he? And knowing how you model, you'd be at 2000 already. lol, anyhow, I'll see how many polies there is at the end, then I'll start reducing.

@iceman, sure shoulders, can't make him without em lol.
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Nov 14, 2003
Messages
3,974
Best answers
0
what do you mean knowing how i model? you mean cleanly right? with a mesh that everyone can understand?
 
New Member
Joined
Oct 21, 2003
Messages
697
Best answers
0
actually i find your meshs strange and a little too simple in most situations
 
New Member
Joined
Jun 21, 2004
Messages
396
Best answers
0
But if you could lower the polycount it'd be better.
Try and use max's OPTIMIZE option in the mesh editing list to see how
many poly's it could take away
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
okay I'll try that optimize, anyhow finished so far. I didn't do the ball joint cause it didn't work out.

and gir, your models have the more wasted polies then erm...a model with loads of wasted polies. And your models aren't clean either, it's got bad shadows.

edit: o wow i gotta fix the fingres, they're super thin lol. How did i not see it earlier.

polycount 1754

<img src="http://esf-ta.com/images/sasukewip2.jpg">
 
New Member
Joined
Mar 20, 2004
Messages
886
Best answers
0
to me that arm looks really weird from sideview, other then that I like it ^_^
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Nov 14, 2003
Messages
3,974
Best answers
0
just model the big toe, and have a block for the other ones...theres no point in modeling them all.
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
well i modelled the big toe, and here's some cell shading fun. I'm gonna do a cell shading skin since I'm crappy at doing realism skin, let's see how it turns out.

<img src="http://esf-ta.com/images/cellshadinfun.jpg">
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
face skin done, and I guarantee you that I did not rip an image.

<img src="http://esf-ta.com/images/Sasukeface.jpg">
 
New Member
Joined
May 28, 2004
Messages
32
Best answers
0
Very nice job ! but the eyes are to evil :evil: u must fix they
 
New Member
Joined
Oct 12, 2003
Messages
161
Best answers
0
Nice skin... (if you where skining konohamaru)
He looks a little strange... like someone just kicked him in the balls or something :D
 

Users who are viewing this thread

Top