New Member
- Joined
- Jun 16, 2002
- Messages
- 475
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Why did the team put in buggy and half completed maps. I'm not *****ing about it. Just trying to understand the thinking around it. For instance Tree of might map (not to mention that forest map) had tons of invisable walls /holes in the ground that would get you killed alot. I know if I didn't like it I didn't have to play that map, but most of the good servers had that in their rotation.
Why do other fights always gravitate toward your fight. I could be in a corner fighting with one person and then BAM two other people interfere. Its like some unspoken law of esf that a fight is a magnet for others to join in. Free for all games were possibly the most random fights i've ever been in. Just alittle annoying when trying to kill that Krillen thats multibeam spaming.
:]
Why do other fights always gravitate toward your fight. I could be in a corner fighting with one person and then BAM two other people interfere. Its like some unspoken law of esf that a fight is a magnet for others to join in. Free for all games were possibly the most random fights i've ever been in. Just alittle annoying when trying to kill that Krillen thats multibeam spaming.
:]