advanced mellee

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ok im not sure if this is a good one..but these are the things i see wrong with it...and some things that can solve it...or make it better....(just my opinion...plz dont hurt me.. :) )ok first of all...i heard the new melle isnt gonna require you to lock on to a target...well doesnt that make it very hard for 2 people fighting to find each other in a crowd...??i mean personally when im fighting someone in a crowd...i like to target one person and stay on that persoin till i kill em...and whenever they get out of view...i simply look for the red box...but without it...i know it would be much harder.....so could u atleast put in a target feature...so that u CAN(dont have to but can if you want to) fight one specific person...also personally i love thye feeling i get after ive swooped at someone...stopped my swoop and teled behind them...only to swoop them again and smack em into the ground....from what ive heard...there will no more mellee hits that send u flying..instead they only stun you....and i love mellee the way it is now...the only prob i got iwht it is howers...so your guys could make it so that..its like old melle in a way...with the whole hits that send u flying.....but instead of for a head on swoop...who has more ki...then it could be..put in as the advanced mellee..like lets say u see an enemy floating up in the sky...you have 2 choices...a.try to get them off guard with a side hit or a hit from behind...or b.swoop straight at em for some advanced mellee action...see thats way you change some aspects of melle instead of the whole thing...and it adds a little twist to is...because instead of knowing hes gonna rush at your...u dont know wheres hes gonna advanced mellee you or just mellee you..i know u guys have already worked on advanced mellee alot...and i dont want u guys to just throw it all away...but plz just take my thoughts on it into consideration....im sure im not the only one who feels this way...
 
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well i agree in a way but how about this
u have 2 difrent melee systems 1 is the B1.1 melee and the other is advanced like the ki bombs (2 handed or 1 handed)
 
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yeah u see i think they could both co-exists...because theres people out there that practice alot with meleee(myself included..)and have gotten much better at it...with this new mellee all that work is wasted...to me your could have them both....for straight head to head mellee swoops...your could have advanced mellee and for the o0ther times its could be old mellee with the double tap swoop involved also...u know..
 

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Advanced melee can be changed to old melee by a cvar in 1.2. So lets all wait for them to finish and see what theve made. Then if you dont like advanced melee you can always swtich to B1.1 melee system on your own servers.
 
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yeah nbut i figure if i throw the idea now..wehile itas still in prgoress it might help give them a diff view on it..
 
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hey ... there was noone who you talk around the point as long as you did, Chang
try to use Return to seperate your suggestions ... thanks

if you play it, you'll see that targeting was just wasting ... if you wanna fight anyone in a crowd, you could accidently click at the wrong one and target him ... so it's equal again

B1.1 melee will still be possible ... just WAIT

I couldn't see any other suggestion in this text ........
 
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yeah....but once i target the right person...its much easyer...all im saying is maybe set a trarget key...that works with beams and mellee...and if you mkiss the target too bad...but its better then hitting the wrong person or getting confused...
 

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