Adv. melee bugs

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I noticed a couple advanced melee bugs earlier:

Two people have to be charging at each other for at least a whole second or so for Head-On to occur. If not, whoever wasn't doing it long enough gets no attack, as if he were just sitting there when he got hit.

Also... Basic melee seems to override advanced melee. The manual says that if basic and advanced melee clash, the basic gets a hit, and then the advanced goes into prepunch mode. This doesn't happen... The basic melee hit knocks the other player and his prepunch never triggers afterward.
 
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Icewynd said:
Two people have to be charging at each other for at least a whole second or so for Head-On to occur. If not, whoever wasn't doing it long enough gets no attack, as if he were just sitting there when he got hit.
erm ..
- it's 250 ms (if I'm correct)
- it's no bug it's a feature :p
as we all know in B1.1 was spammend with headons ... since one guy waited and kicked the enemy in a headon away ... this system prevents such "unfair" actings

Icewynd said:
Also... Basic melee seems to override advanced melee. The manual says that if basic and advanced melee clash, the basic gets a hit, and then the advanced goes into prepunch mode. This doesn't happen... The basic melee hit knocks the other player and his prepunch never triggers afterward.
erm ... no
if this happens the basic melee guy hits the other one but then the adv melee guy counters with a few prepunches ... he can't perform a combo or a throw ... he just prepunches back
 
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If you're pressing buttons when you're character is supposed to prepunch back you'll cancel those punches.
 

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