I noticed a couple advanced melee bugs earlier:
Two people have to be charging at each other for at least a whole second or so for Head-On to occur. If not, whoever wasn't doing it long enough gets no attack, as if he were just sitting there when he got hit.
Also... Basic melee seems to override advanced melee. The manual says that if basic and advanced melee clash, the basic gets a hit, and then the advanced goes into prepunch mode. This doesn't happen... The basic melee hit knocks the other player and his prepunch never triggers afterward.
Two people have to be charging at each other for at least a whole second or so for Head-On to occur. If not, whoever wasn't doing it long enough gets no attack, as if he were just sitting there when he got hit.
Also... Basic melee seems to override advanced melee. The manual says that if basic and advanced melee clash, the basic gets a hit, and then the advanced goes into prepunch mode. This doesn't happen... The basic melee hit knocks the other player and his prepunch never triggers afterward.