A Solution To Transkilling

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I know the ESF team have got a whole new system for 1.3 in place whereby you're invinicble on the first transformation and after that you're killable, and as far as I know it's still in play, but I would request that this thread is kept open for discussion.

My idea is simple, it provides a solution to solve transkilling, while at the same time isn't whoreable (unless you can read your opponents mind).

Simply, if a move has begun its charge before the other player begins transforming then the transformer takes regular damage from the attack.
If a move has begun it's charge while the other player is transforming, the transformer takes no damage.

E.G:

-Player 2 Charges a Kamehameha (first)
-Player 1 Begins to Transform
-Player 2 Fires The Kamehameha
-Player 1 Takes regular damage.

-Player 1 Starts Transforming (first)
-Player 2 Charges a Kamehameha
-Player 1 is Transforming
-Player 2 Fires the Kamehameha
-Player 1 Takes no Damage and completes transformation

Because of this, people can transform when they want without being transkilled, but at the same time can't use transforming as a defence mechanism. C+C?
 
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I think you're forgetting there are usually more than 2 players on a server and other than that, how is the game supposed know who is player 1 and player 2?
 
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Sounds good but is it possible?

From a coding perspective, you'd need to differentiate between a pre-charged-trans beam and a post-charge-trans beam. That then brings up the idea where transforming players have to be made invulnerable to the post and not the pre. Then its got to be made that post charge beams can hurt other players. It seems possible but looking at it as somewhat of a programmer myself, it sounds awfully difficult to put to work.

The first trans is gonna be the big one. After that doing it in secret is the way to go.

Carnage_the_1 said:
I think you're forgetting there are usually more than 2 players on a server and other than that, how is the game supposed know who is player 1 and player 2?
Well obviously whoever is transforming will be the 'player 1' (and that part is irrelevant anyway. Whats difficult is establishing a difference between pre and post charged beams)
 
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Point, I only play 1v1 so it was a little overlooked :S

Player 1 is whoever wants to transform and Player 2 is every player within a certain radius of Player 1.
 
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this doesnt stop transkilling, what about this

Player A is a freakin n00b and charges a beam
Player A waits for someone to transform
Player B transforms
Player A shoots and kills Player B
Player A charges again and waits
Story starts all over again

thus...still not stopping transkilling
 
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Yes, but that's a situation that would never happen, it means Player A has to spend his entire life floating around the map with a charged attack (presuming he picked a move you can move with) on the off chance that somebody might transform.
 
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And you forgot about ki blobs. The blasts wont hurt the player but the blob will. and what about if i make a blob near player 1 and blow it up?
 
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If the blob was created before he started transing then it causes damage, if it was formed while he was transing then it doesn't. It's the same rule in a different format.
 
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what about after trans killing? how would you work out the player charging the beam then waiting for the instant your done transforming?
 
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Hmm, perhaps a two second invunerablity period after transformation, like when you respawn. I'm aware it's not perfect, but it's better than the current system, at least it does something to deter transkilling.
 
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Transkilling happens if:
1: You transform in the middle of an already open area where beams are bound to impact.
2: You transform in the middle of a battle as soon as you have reached your transforming pl
3: If one or more players are hunting you down, killing you every way they can.

The first two cases are your own fault, the last one is a bit trickier tho.

Possible solutions would be:
-Make transforming completely invincible but that could be spammed and abused
-Make only the first transformation invincible (as planned I believe) which cannot be aborted.
-Make only one transformation per life invincible.
-..?

Ravendust's system gives transforming folks a bit too much 'power'.
I also agree with sicron, if it's a spam server, chances are there is probably someone out there who is already charging/has already charged a beam making this a bit excessive.

Transkilling can be very annoying indeed, I don't deny that but I have found my ways to get around that.

-Hide, simple as that. If it's a crowded server, I doubt someone would be looking just for you.
-Take a char that only transforms once.
-Find a server that is against transkilling and strictly enforces it.
 
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i dont really like it =p nice thought thoe. how about...

to transform, it would drain you ki. if you don't have enough ki to tranform, the transformation would fail. thus you wont be able to keep ascend then descend to be immobile to attacks. also when you descend there would be a 2 or 3 second delay so if you do press ascend and descend you would be at a small disadvantage
 
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Tans killing is just apart of the game, Accending(trans) is a risk

Risk=Reward

its like a gamble you win or lose, winning is surviving losing is getting trans killed. it is and always will be apart of the game.

If you hate it so much i have THE solution to your problem when 1.3 is out

Pick Freiza, Buu or Cell, they trans once per level and its a invulnerable trans...
 
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Ravendust said:
Yes, but that's a situation that would never happen, it means Player A has to spend his entire life floating around the map with a charged attack (presuming he picked a move you can move with) on the off chance that somebody might transform.
ermm there are beam spammers that do this with goku, and you dont really have to move, some ppl just wait with a spirit bomb and it has a large explosion area, so even if Player C shoots at Player A (with the spirit bomb) while player B is transforming, Player A still gets a good chance to hit Player B before Player A gets killed by Player C's beam

Not to mention, vegeta has his big bang attack which you cant see as wel as the spirit bomb, but still has a fairly high damage rate....

RavenTrunks said:
Tans killing is just apart of the game, Accending(trans) is a risk

Risk=Reward

its like a gamble you win or lose, winning is surviving losing is getting trans killed. it is and always will be apart of the game.

If you hate it so much i have THE solution to your problem when 1.3 is out

Pick Freiza, Buu or Cell, they trans once per level and its a invulnerable trans...
Even if transkilling is part of the game, people do not like people who do this...(did this make any sense? o_O) im sure you wouldnt like being killed all the time either by people who did get to transform, i certainly wouldnt like it
 
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Sicron said:
Even if transkilling is part of the game, people do not like people who do this...(did this make any sense? o_O) im sure you wouldnt like being killed all the time either by people who did get to transform, i certainly wouldnt like it
Well people dont like alota people for alota things. Branding the name "Transkiller" is just another made up reason to get mad at somone. I transkill every chance i get and I expect everyone else to do the same to me. If you 'let' me or anyone else, trans, shame on you...
 
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Sicron said:
ermm there are beam spammers that do this with goku, and you dont really have to move, some ppl just wait with a spirit bomb and it has a large explosion area, so even if Player C shoots at Player A (with the spirit bomb) while player B is transforming, Player A still gets a good chance to hit Player B before Player A gets killed by Player C's beam
Player B isn't a sitting duck, he could cancel the trans, move, then trans before Player A can charge another bomb, in which time he's been hit by Player C's beam.

But I see your point, so how about this: If a move is held at full power in excess of 10 seconds, it fades out turns back into Ki.
 
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yah i guess that would be fair, enough time to shoot at someone and it will reduce both beam spamming and transkilling
 
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how about this

You are invulnarable during evry trans but you cant cancel and you cant descend till 5 seconds after you ascended and the invilnerability ends 1 second after end of transformation.

The only way for you to descend during the 5 seonds would be to loose your KI but that would be 1 of the dumbest things you could do :laff:

Simple yet efective but lets jutst wait and see what the team does first :rolleyes:
 
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I don't like it, you're a sitting duck for four seconds, if somebody sees you transforming then they have even more time to transkill. Just start charging an attack as soon as you see them transing and you have a four second period to fire and kill them.
 
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Grega that wouldnt work at all, people dont mind transforming, they just hate transformkilling, i wouldnt mind at all not being able to descend for 5 seconds, just so i dont get killed
 

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