davidhalo said:
You need to follow Pix's advice here. What we don't wanna see is edges or verts hanging in mid air, everyline should be connected to something. Every line is like a river, it has to end up touching something and it has to flow.
"Water can flow..or water can crash" So far it's kinda crashing, but don't lose hope, you can only get better!
Advice, don't model on eyebrows and so on, that will only lead to problems later on. Just model a plane flat area using normal squares, the texture will take care of the rest.
I am so far totally lost as to how this works. I just don't get it. I don't see where I would connect lines or what a flow should look like for my characters. Its hurting my head. Are the verts in a good postion, but the edges need to connect differently? If that's it, then I can just remove edges and re-cut them where it needs it.
I thought I WAS following Pixel's advice...
He showed the muscle structure for the abdominals and I added that. Where my arms are now connected the pecs flow into the structure.
I cut the spot on the back of the calves where he suggested, and I don't know what the line on near the hip means...I have a feeling I'm completely missing your point, and I ask you to forgive me of that, as I'm a fast learner, but also I don't seem to realize meaning very well, so grasping this concept is tough.
:idea: or...do you mean that from the bottom, to the top, that the edges running vertically should extend all the way to the top in some form without sharp angles/dead-ends...?
I'm thinking his is what you mean, but it would also help if you could give me a small list of rules for character modelling, ie: the do's and don'ts. Thank you for the advice, I hope that is what you mean. Please tell me if it is
EDIT:
Oh, and about the eyebrows, I was just putting points there to suggest the eyebrow ridge itself, which is part of the head's shape. Notice I have an edge running along the bottom of the ridge, at the top of the "hairy" portion of the brow, to the top of the brow ridge. I thought it would come in handy for animation later, setting "control points" and also forming the shape of the ridge for accuracey. I can ge rid of it, but I thought it would set up groundwork for facial animation later on. Thankfully I've come to learn the "remove" function for vertices and edges which is quite useful in remedying mistakes, like an eraser on a pencil.