New Member
Hey again, a friend of mine and I have thought of a few ideas for esf. Maybe some of them sound like dreaming wishes .
1.
Kame Torpedos: we thought of changing the way the player can use them, or rather improving it. Okay, so to start with, the player charges up 2-3 torpedos at maximum somewhere he likes. Then we locks on to a other player with the secondary attack button. Now he can change the attack, for example, to melee, w/o the torpedos starting to shoot up to the sky. The player now can fight a melee battle against an other player and try to push him to a closer distance to the Kame Torpedos. Then the player changes the attack again to the Torpedos and press die primary attack button and the torpedos attack the opponent they were locked onto.
2.
Teleportation: For me, when I use the teleport, sometimes I just loose the overview to where Im and where the opponent is right now. So we came up with the idea that the teleporation should be very very fast but not instantaneous. So if the player uses it the model fades away, leaves the after image, but travels the desired instance in real time but only at a very fast speed and of course it still cannot be seen by others.
3.
Block struggle: We've noticed that the player looses the control of the beam if it is blooked even during that process. Maybe thats why it is so easy to just swap away a kamehameha of an 10 million guy with an 2 million character. So the "idea" is it to re-add the possibility to push the beam yourself further into the opponent. If ur alot stronger, then the other player wont have a chance.
4.
Scouter: Personally we liked it way more to have the character information directly on the scounter. Now they somehow confuse things and are hard to read in an melee fight. We understand that the team maybe did it because this way its easier to detect the opponent. But this could also be accomplished by using a lock on, like we can use for the generic beams and balls.
5.
Gohans last transformation: Maybe a little too much work, but perhaps its possibly with the help of the community (like the new C16 contest) and needed to balance the game further (?). His last tranformation would be of course the Mystic Form, but it would look stupid with him as kid, so we would need a have teen gohan model somehow.
6.
Vegetas new attack: Maybe you rememberd as Goku fought against Vegeta while Vegeta was controlled by Babidi. He then used some sort of ring attack to seal away Gokus movements for a few seconds. Vegeta could gain this attack at his last tranformation level.
7.
Minor not, but the side diving swoop animation of frieza looks confusing because he turns too much around.
8.
Piccolos transformations: Just change his aura colour or add him a few more muscles. Okay, the last one might be a lot of work, but just one transformation is hardly enough.
9.
Reduced Final Flash size, because the beam now is as double as big as Vegeta and one cannot really see whats going on. Plus it laaaaags.
10.
Double jump: simple, if u jump into the air and press jump again u jump into the desired direction. We understand that this would conflict with the idea of double tapping swoop like it was in 1.2 and still is in 1.3. But it would support the idea of actually fighting at the ground and thus would bring more sense to good level design because as of now no one really needs others than a level that is just a hollow block.
11.
Solarflame attack should not blend for like 10 seconds, thats way too long.
12.
From Bid For Power some of you may know the air pushing attack that Goku can do. Of course in BfP it is way too overpowerd. It could just be used as a defensive technique to throw away an opponent, if u have to charge up ur ki or something, but do not actually hurt the opponent. Should have a cool down phase, too.
13.
New ki Ball button: Dunno if there is already a future plan for the secondary mouse button for melee, but if there isnt it could feature the normal Ki Ball attack. It would make the fights alot more interesting and faster. Also fewer slots have to be used cuz then the normal ki balls would be included in the melee slot attack. Maybe there should be a slower pace to prevent them from spawming or something like that.
Greets, hope for an open discussion and a few more ideas form you
1.
Kame Torpedos: we thought of changing the way the player can use them, or rather improving it. Okay, so to start with, the player charges up 2-3 torpedos at maximum somewhere he likes. Then we locks on to a other player with the secondary attack button. Now he can change the attack, for example, to melee, w/o the torpedos starting to shoot up to the sky. The player now can fight a melee battle against an other player and try to push him to a closer distance to the Kame Torpedos. Then the player changes the attack again to the Torpedos and press die primary attack button and the torpedos attack the opponent they were locked onto.
2.
Teleportation: For me, when I use the teleport, sometimes I just loose the overview to where Im and where the opponent is right now. So we came up with the idea that the teleporation should be very very fast but not instantaneous. So if the player uses it the model fades away, leaves the after image, but travels the desired instance in real time but only at a very fast speed and of course it still cannot be seen by others.
3.
Block struggle: We've noticed that the player looses the control of the beam if it is blooked even during that process. Maybe thats why it is so easy to just swap away a kamehameha of an 10 million guy with an 2 million character. So the "idea" is it to re-add the possibility to push the beam yourself further into the opponent. If ur alot stronger, then the other player wont have a chance.
4.
Scouter: Personally we liked it way more to have the character information directly on the scounter. Now they somehow confuse things and are hard to read in an melee fight. We understand that the team maybe did it because this way its easier to detect the opponent. But this could also be accomplished by using a lock on, like we can use for the generic beams and balls.
5.
Gohans last transformation: Maybe a little too much work, but perhaps its possibly with the help of the community (like the new C16 contest) and needed to balance the game further (?). His last tranformation would be of course the Mystic Form, but it would look stupid with him as kid, so we would need a have teen gohan model somehow.
6.
Vegetas new attack: Maybe you rememberd as Goku fought against Vegeta while Vegeta was controlled by Babidi. He then used some sort of ring attack to seal away Gokus movements for a few seconds. Vegeta could gain this attack at his last tranformation level.
7.
Minor not, but the side diving swoop animation of frieza looks confusing because he turns too much around.
8.
Piccolos transformations: Just change his aura colour or add him a few more muscles. Okay, the last one might be a lot of work, but just one transformation is hardly enough.
9.
Reduced Final Flash size, because the beam now is as double as big as Vegeta and one cannot really see whats going on. Plus it laaaaags.
10.
Double jump: simple, if u jump into the air and press jump again u jump into the desired direction. We understand that this would conflict with the idea of double tapping swoop like it was in 1.2 and still is in 1.3. But it would support the idea of actually fighting at the ground and thus would bring more sense to good level design because as of now no one really needs others than a level that is just a hollow block.
11.
Solarflame attack should not blend for like 10 seconds, thats way too long.
12.
From Bid For Power some of you may know the air pushing attack that Goku can do. Of course in BfP it is way too overpowerd. It could just be used as a defensive technique to throw away an opponent, if u have to charge up ur ki or something, but do not actually hurt the opponent. Should have a cool down phase, too.
13.
New ki Ball button: Dunno if there is already a future plan for the secondary mouse button for melee, but if there isnt it could feature the normal Ki Ball attack. It would make the fights alot more interesting and faster. Also fewer slots have to be used cuz then the normal ki balls would be included in the melee slot attack. Maybe there should be a slower pace to prevent them from spawming or something like that.
Greets, hope for an open discussion and a few more ideas form you
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