5th Hokage - Tsunade

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Done a new naruto character, this time Tsunade
This model is ment for Naruto: Mezame a new project I started it up...

Construction style: photorealistic
Textured (Skin) - no, what you see are only some plain materials, no diffuse yet

Model ( no texture )





next will be map & zbrush to add the details, but first I need to know if you have some feedback for me, before going further with the process
 
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now the bewbs look right, gj, would fix abit the lil finger on the feet.



good job!
 
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the forehead is not that big and there is a dot on it

as for the booobs :shocked: they are too far form eachother :D
o and forgot the nose looks strange
 
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hands look sorta flat,
the arms don't look right, seems like the shoulder is a big ball, the bicep just a cylinder and the forearm a cone.. bluntly said.

front/sides would be better to crit on.
forehead might be a tad big but haven't seen tsunade in ages, too lazy to look up refs and compare.
 
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the forehead is not that big and there is a dot on it
It's a diamond. And to model it on there would be stupid. I'm betting he's going to skin it on there.
Looks real good. Keep it up.
 
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woops , yeh the arms need a better shape, they look boring and not right like that. probably could be fixed while animating but still it doesnt feel right.

and about the crit with the forhead. its true, its abit to big, not alot though.

the legendary sannins similar the team 7 so there is a reason for tsunade having a big forhead.
 
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you could make her a little taller
i cant see good the hair in the back but i think it has to be longer
 
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Apart from the head and the arms, it's fine. However, I'd suggest making her breasts less flat, and saggy.

But honestly... why the hell is all your current stuff so Naruto-oriented? Lose the Dragonball spirit? Is Goku not one of your biggest idols anymore? I see the Naruto mod you're working on has a nicely done website layout - You never put this much effort into DBZHOOD. Such a shame...
 
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vegeta why do you ALWAYS do that?


yea the head is a bit too tall and the boobs r a bit flat
 
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after 2 weeks of testing finally manage to pull a way to make the normal map look clean in max on the low poly model, this applies to render and viewport
almost at a limit to quit, anyway







still long road to go but expect some cool stuff from now on
texture time
 
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Looks awesome...Her eyes freak me out though. Probably cause they aren't textured yet.
 
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started the texture





the renders are without the normal map since I made some changes to the UVWmap and now I need to bake the details on the new uvw, with it will look better
 
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Looks a helluva alot better just the way it is. G/J
 
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hair clips with the ear, pretty good other than that.
 

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