Lost in space
- Joined
- Jun 7, 2006
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To be honest, it sounds overcomplicated and counter-intuitive.
By forcing the player into a "mode" you take away freedom of movement, while at the same time adding an additional stamina system, which just seems totally pointless.
Keeping the "feature" that only allows the player to stop when they tap powerup/block just is just confining, especially with the system you've devised.
This is worse than 1.3's current movement system.
Esf needs freedom of movement, it doesnt need to feel like a confusing knock off of Sparking Neo.
From your comment im not sure if you even understood the concept.. ill try to simplify it...(also this adds freedom and doesn't take it away, also.. sparking neo? ive never played dunno what your talkin about....Also the "stamina system" its not an actuall stamina system, it just slows you down after you swoop past the limit, where you'de normally be forced to stop in 1.2.... plz try to understand this concept.. IT adds onto what 1.2 doesn't have without taking away 1.2's unique Touch)
Ok here it is.. Take 1.2's swoop and slap it on 1.3..
Now we have the base of our new swoop. Now, instead of the swoop stopping after I swoop for so long, it slows down to my character minimum swoop speed, and it still burns ki. Now, if i decide to stop without powering up or blocking, then swoop again, my swoop will still be slow until I powerup or block, which exits the swoop mode. To swoop again after exiting the swoop-mode, ide just double tap and hold (just like in 1.2), but 7seconds after i enter the mode the speed of my swoop will slow down.
7 seconds, because thats about how long it takes for 1.2's swoop to automaticly stop when swooping. Also, after entering the swoop mode with a double tap(the first swoop).. any addition swoops are done with "single taps and hold". (Holding down the direction to keep swooping, and if you release you stop)
Once you've doubletapped and entered the swoop mode, you can continue swooping in different directions with just a single tap and hold, and if you stop without powering up the charater's floating animation will look as if he's ready to fight.
This is a ADD-ON to 1.2's swoop, not a "TAKE-AWAY" or "CHANGE in 1.2's Main Structure" I honestly believe this will speed up the gameplay by far with out the need for speeding up a character. Also this way of swooping will mold newer players into the Pro style of playing.. Learning ki control right off the bat... because with this swoop concept you'll want to powerup right after stopping so you can keep your speed up, but to use it effectively, you'll have to master double-tapping(like in 1.2). it also adds a new "gameplay" to the field of strategy, the ability to swoop as long as you want as long as you have enough ki......but when should you use it because of the speed decrease after swooping for too long?