At first, I am brazilian, and my english isn´t good.
I am a beginner in shape models, and I would like to create my first DBZ model in Maya 4.0.
Can you guys help?
I´ve read many tutorials, but nothing specific ...
might need to copy past...
well, the bg isnt gonna be there..gonna colab with someone that really kicks ass in space wp's.
the only thing importent here is the space station.
now i gotta know what u guys think i should improov..b4 i send this to the guy.
/Spec
Is there any way I could use a Trunks model that doesn't have his sword and have him use the animations of him without the sword and just regular melee? I don't care if people mysteriously gib for no reason, but I really miss the Armor Trunks models.
i wanna edit the powerupaura.wrl file textures but i dont know how to do it, ive got a program to open them but i cant find or see the textures lil help?
Hello everyone,
I am a newbie and I was interested in mapping and I was wondering if someone could give me all the info I need to make ESF MAPS...
Thanx
~Kronic
I read the cs girl tutorial by dos for milkshape but it doesn't really go into detail on the modeling it just basically tells you what to do. Is there any tutorials for milkshape that tell you <i>how</i> to do things or techniques to use for different things. Does anyone know what I mean? Are...
ill use this post for it if u dont mind if its in the wrong place and not alowed on this forum then go ahead and delete it
Ok What do you guys think of the new video cards(ATI 9xxx line..Nvidia 5xxx line) ill start off by saying NO FLAME WARS NO NO NO
ok if u had the money witch...
I read someone would like to see rmf files of esf maps
I would appriciate comments from the more expirienced mappers around :p so my future maps will be better
http://users.pandora.be/Goes/map
http://users.pandora.be/Goes/map/esf_pryramid_RMF.ace
I've been modeling off and on for a little while now, things have been interupting me as of late though. So I'm a bit rusty, and keep discovering new things. I used 3DS Max 5, I was curious as to how people do Poly By Poly modeling though? I've searched for the right tool to do it for sometime...
since ive been doin alot of a work with filters lately i need a break and started messing around with line art. comments and critz would be aprreciated. conisdering i used alot of trend whore techniques i may also do one of my spoof tutorils on it aswell. and since i kow poeple r ganna say...
http://wads.dayofdefeatmod.com/
While technically not ESF related, this might be of interest to some of you people looking for some relatively realistic textures for buildings and such. As the topic says, the DOD wad is now open source which gives anyone the rights to use and edit it in any...
yes u can animate with absalutely no animating techniques.
yeah anyway i took an older render i did and stuck some hands with it an moved it around. only posting this because dark one wanted to see my animating skills.
i must warn u its a very crude animation...
Here is a model of Pikkon that I tried to compile for this guy... but Milkshape won't let me compile it, anyone know why? well, here's the pic: **NOTE** I didn't make this model, I don't know who did, but I just thought I'd show you guys it.
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