smd

  1. B

    how do i convert?

    i always here how ppl convert things from 1.0 to 1.1 so i wanted to ask how did they do it cuz i want to convert trunks hair from 1.0 to 1.1*EDIT* how do i import without bons?
  2. I

    How can i open or make a new model with milkshape?

    What must i do to import an existing esf mdl model? how do i export it?
  3. MysticVegeta

    Need help!

    I made model but its ms3d. How can i save it so it is .smd????????
  4. S

    .mdl decompilers

    does anyone know where i can get one so i can start trying to do edits, or is there some other way of doing it?
  5. M

    Can someone help

    Ok i try do do some remodeling can someone tell me how i combinate two models like Vegettos body and vegetas arms or something else he always showed me a problem with the skeleton it so i cant import two smd s with skeleton and when i import one without he cant export because of everything like...
  6. B

    ok i completed my vegeta smd now...

    i try to save the smd (replece it with the orignl) but it says to me this"found vertex with invaild bone assignment! model not exported!" what do i need to do? please help me:S
  7. B

    please need help sont delete this

    i made an new smd file for vegeta i replece it with the orignl and nothing seems to happen what do i need to do to see my model????:cry: :cry:
  8. S

    ms3d help to save

    how i save my model in ms3d??? i cant save it in Gamestudio A5 MDL = Warning No Control Script Found, thats wierd
  9. T

    Making sub-models

    how do you make a sub model like they did with trunks in 1.1?
  10. S

    i need some advice

    does someone know a mdl program but i dont need to buy it and i dont need to use milkshape3d to get the mdl in the ''program'' dont say milkshape3d or gmax.. you would be very nice to me.. if someone dont answear i think this is my end of making models thank you!
  11. S

    is gmax dumb?

    i dont understand... gmax i cant open mdl files if you dont know how to do please tell another program than milkshape3 and gmax
  12. N

    Compiling Models in Ms3d

    Ok i know exactly what to do im working on a gohan edit and my buu model :) ok heres my problem i go to generate the qc thats fine now compiling it is what im having probs with. When i compile it it says :error: Cannot find /sequence.smd Something along those lines It would help...
  13. S

    Probs again in milkshape

    Ok sry guys for posting again but i really need help i have a vegetto model i wanna skin alittle but the prob is that when i go into ms3d and tools and halflife and compile normal hl mdl on that vegetto model a ssjvegeta.smd doesn shows up only the other smd,s please help me please!:confused...
  14. S

    please someone help

    i need help with milkshape3d how i open esf mdls? please help me.. when i open hl mdls (esf) anyways i open ssjvegeta and nothing showes on the 4 screens
  15. S

    can i have som help with milkshape3d please

    :scared: i need som help with milkshape3d, how i open models from esf? or other like cs, hl, mdl
  16. G

    3D max import-export

    Where can i get plugin for 3D max import-export MDL format or same but for Gmax. :confused: Plizzzzzzzz help.
  17. MaX

    i get this error when i compile ESF Models

    \/18.smd not found. where it shows the stuff its compiling ya know. :( and it only happens on ESF models. please help me.:cry: and it stops the compile...
  18. K

    importing models

    I was wondering how you import models into milkshape so i can edit them?
  19. P

    Please help

    Does anyone about the specifics i need to know to make my own animations? Like framerate, length, etc. Also, when making models, how do you know how big to make them? Finally, does anyone know where I can get a plugin or tool to export to .smd from 3dsmax 4 ?
  20. Nuttzy

    help me, editing animation smds

    quick question about animating in milkshape, well, i can model and skin, i can get stuff in game by assigning new models to old skeletons, but when you decompile a mdl and you have all the animation smds, how exactly do you go about editing those to different animations, my guess...
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