Since i don't see an about, unless my eyes are playing tricks on me O_o i was wondering what will esf have that makes it stand out from other dbz mods??
Modelling Program Features
gmax
poly modelling tools = yes
box modelling tools = yes
particle systems = no
rendering system = no
biped animation = no (impretty sure as Character studio costs $$)
bone animation = yes
IK system animation = no (a charatcer studio thing)
good...
Well i decided to do a little more car photomanipulation, this one has got the most extensive reworking of the cars body that i have attempted yet and i think it turned out very well comments and critz welcome.
My Edit:-
Original:-
BrunO
Ok I'm sure you guys have heard this lots of times before but I'm thinking about starting to model and I'm just wondering what's the best program to use and where can I get it. Also if anyone knows if there it any decent tutorials out there that would help.
Anything else than anyone else can be...
I was woundering if any one new where i could get a Modle template which i could use in milkshape 3d caus ei can never get the body or facial features right so if any kind people could send or give me a link to a basic model i would verry much appreciate it :)
I was looking for a summary on the main site, but never found it. What new features are being included in the upcoming beta? (Characters, abilities, transformations, general movement and tricks, hand-to-hand, etc...)
just wondering what verson of light wave that you guys use? My milkshape keeps locking up when i try to compile the qc file to make my model and i need to use something else.
thanks
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