Well.... yea i guess i'll get flamed for giving a visual suggestion instead of gameplay but i think the gameplay is ok as it is.
anyway when i was playing Crysis i noticed that whenever you throw or destroy anything the object becomes blurred. It's kind of hard to explain since i haven't been...
I know I use this filter all the time, to brighten up renders and sometimes BGs.
It's like VG designers saw how it's spammed in photoshop documents, and decided they'll apply the same concept to stuff they'll call "next-gen."
You know in a way... this is kind of a tutorial.
Virus Clan logo
Well, I think anyone thats checked the links section can tell my web page for the virus clan (vc) sucks (it only took about a half hour). So im making a new layout. And the first part i felt like doing is the clan siggie :) So here it is:
Guys i wanted to remake the ESF vegeta skin cuz like i want green colours to suit my name and stuff... but i opened the texture using modelviewer, i then exported the texture into adobe photoshop and attempted to alter the texture, i changed the colour settings to RGB instead of indexed and...
Took me about 4-5 hours over a week, tried to do some new stuff, i used 3dsm 5 for this along with photoshop, tell me how it can get better etc. etc. and also tell me if you seen anything...strange in it
that tiny white line on the left doesnt show up if its set as your wallpaper
alright, how do I make a transparent background save without changes with paint shop pro or animation shop? I try but when I save it always makes the image opaque, or if theres any blur in the animation it will harden it and it looks ***, how can I fix that?