Dragon Ball ep98 goku cancels his kamehameha to keep energy from being wasted. In ESF when you are charging your beams your KI runs out, how about when you cancel it you regain the KI lost ?
It doesn't work when I bind shift to toggle flying mode (default F) for some reason but binding shift on jump works fine, anyone knows how to fix this ?
I'd love to see how dueling looks like in the final game, from what I've seen you just bash into them and combo like in 1.2.3. I'm pretty sure many of us would love to see a 1v1 video too
When you are fighting someone the camera moves a lot, take a look at the videos.. I mean you can't see your surroundings like that.
Why not make it simple instead of the fancy camera work ? seems to me like it will confuse a lot of people
I don't know if anyone asked about this before..
Anyway let's say I hit someone with a kamehame, will it explode or push them away and then explode later ? Because you can kill yourself in esf 1.2.3 when you shoot a beam at someone close and it kind of sucked
Is there a chance that the ESF team will stop working on it before finished and never release mainly because some leave the team and simply not having enough time for the game ?
And what if it happens ? Will you guys just leave the game and all of the work you've done ?
Think about a counter hit after you block someone's melee attack when pressing the right button at the right time ! Let's say you teleport behind them and send them flying or something. Or maybe perform a quick kamehameha or a different beam depending on your character :)
Is it possible for you guys to sell ESF F after you finish developing ? This way you may get more people to work on the project and hopefully finish sooner.
And how about adding customizable characters AFTER the game is finished ? It'll be pretty cool to change let's say the colour of whatever...
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