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  1. shadowcast

    Head model attempts

    So yeah, havent posted in ages, even tho i regulary check the updates etc..I could be considered as a long time follower. I've been neglecting my modeling due to college and some other lifely matters but I decided to try and continue where i stopped.. So, I found some random reference on...
  2. shadowcast

    WIP model (from my head)

    as said..no concepts really just modeled one polygon after another and came up with something i call...the...thing :D
  3. shadowcast

    Cooler, Lemming style

    well..might aswell post it now that some people know of LBZ...:P Its still a WIP has somewhere around 1500 tris :P Enjoy...if you can :P
  4. shadowcast

    Atheists, my frustrations, and your opinions :P

    Well im interested to see, as my country is mostly a Christian government, I'm an atheist because I was raised that way, and in no way do I feel sorry that i am an atheist. What bothers me though is that through my life time I've never judged or try to convert a believer yet believers...
  5. shadowcast

    its been some time :P

    As I said..its been some time since i posted anything here XD So yeah, don't be to harsh, haven't modeled in a while http://img504.imageshack.us/img504/4558/anatomyafteraloongtime.jpg
  6. shadowcast

    need help(again)

    So yeah, i wanna know how to compile a mdl with multiple textures :S that aren't used but so that a game engine can load them up later on
  7. shadowcast

    A story I've been developing in my head :P

    So this is the basic structure of the story, from which I will try to shape into a well put story :P Name of planet: Rahnos Dominant species: Thorloks 3 leading factions: Mah'Thar Mah'Dhar Mah'Lhar I I I...
  8. shadowcast

    LBZ Vegeta WIP

    This is a model of vegeta for the LBZ project, for those who do not know of it..its a nice little fighting game with some nice graphics...LBZ comes from mixing Lemmings and DBZ characters anyhow enough of advertising :P http://img182.imageshack.us/my.php?image=front0001hb7.jpg...
  9. shadowcast

    Chat issues

    well up till now....it worked normally....but now when i try to chat the game freezes.....cant control anything but the fight goes on.....everyone is moving, chatting but i can't do nothing
  10. shadowcast

    Could use some help...

    How can i mirror an animation.....i have a left kick so now i want to have a right kick, do I have to do it manual or there is a way with some tool or something.. this is in Milkshape ofcourse. Thank you in advance
  11. shadowcast

    My scary alien WIP

    well the modeling section is pretty dead, and well, I atleast wanna try to do a part of getting it live, ah well here goes my lil scary friend: Did him with absolutely no references started from one cube and continued modeling it If someone wants to look at the wire shot:
  12. shadowcast

    Black Mesa Source

    Hey guys....does anybody know of the mod above? Well for those who don't know it, its a remake of HL1 in HL2 engine....with new models and everything. I really look forward into playing this, even Valve congratulated them some time ago via the steam client, so if you guys want to take a look...
  13. shadowcast

    something crappy from me

    doing this as some practice ;D <a href="http://s56.photobucket.com/albums/g186/371145/?action=view&current=ss3gokupaintover.jpg" target="_blank"><img src="http://i56.photobucket.com/albums/g186/371145/ss3gokupaintover.jpg" border="0" alt="Photobucket"></a>
  14. shadowcast

    my wip character sheet

    So yeah here it is..for now no head started this morning.. Not sure if ill do a helmet or a head but i guess since ill be modeling it ill have to do both XD
  15. shadowcast

    New computer...:D

    So heh..i finally got my self a new computah Its a pretty decent system : Core 2 Duo E4400 2 Gig's of RAM(DDR2) And a Radeon EAX1650 256 DDR2 ram
  16. shadowcast

    Fx script

    well i just typed fxtool in the console and found out that the gui is finished.....But is it useable now??
  17. shadowcast

    Vegeta Ref

    Hey guys.......well i got sick and tired of searching for refs so i decided to draw up my own...........For now there is only teh front........But i posted it here so i can get some crits and corrections before advancing to the side ref :D Crit away XD
  18. shadowcast

    Goku-Finaly almost finished

    here u go guys........the polycount is around 2200 polys i think.......Dunno ill check later......enjoy :D
  19. shadowcast

    A small idea i got

    Well I've been thinking about how to make the eyelids animatable... here is my idea..... a small plane stays over the eyes...........its a bit rotated so when teh bone afects it it goes "inside" the head........ Now i didnt try this yet.......but i really need to know what u guys think of it...
  20. shadowcast

    Cell

    Its a new model I started earlier........spent about 3-4 hours on him........ Ill post better front side pics later ;)
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