need help(again)

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So yeah, i wanna know how to compile a mdl with multiple textures :S that aren't used but so that a game engine can load them up later on
 
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What are you using, 3dsmax or ms3d?

If you're using 3dsmax just hit M, double click the Default material, find Maps, look for Diffuse Color (it's under Ambient Color), double click None, and finally, double click Bitmap. Find your texture and click Open. Before dragging the texture onto your model, make sure you have Show Standard Map in Viewport selected.

To be honest, I forgot what to do in ms3d. All I know is that you need to have the textures assigned to the model in Groups, and then you upload the textures in Materials.
 
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I meant compiling an MDL (Half Life) as a model format...;) for LBZ
 
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In MS3D: Tools - > Half-Life - > Compile QC File
 
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i know how to compile a qc file..but how to compile it with MULTIPLE textures, as in a normal body, and then a damaged body texture..
Heard its possible..dont know how to do it :p
 
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if its for lbz than it wont work, that type of texture swap needs to be coded in, anyway, this is the qc file command for the texture

// 3 skin families
$texturegroup skinfamilies
{
{ "texturename.bmp" }
{ "texturename2.bmp" }
}

and you can add as many textures as you like
 

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