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  1. O

    Player colours on scouter

    It's a really simple idea for free fighting mode, but it might be useful. On the player list (TAB), each player's stats will be written in their own colour - just like Ricochet. Then, instead of seeing red dots appearing on your scouter, each dot will have the colour if the player it...
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    Telekinesis bug.

    Follow these steps:Select telekinesis as your weapon. Point your crosshair at an object you can pick up. Press and hold the primary fire button, but quickly press and hold the secondary fire button as well.As a result, the object will keep rising until you let go of the secondary fire button...
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    Sensu bean bug

    I'm not sure it's a bug, but right now eating a sensu bean doesn't recover your stamina. Do you think it should?
  4. O

    Game creation menu

    If it's possible in any way, I think you should be able to see the overview of a map (from "esf_openbeta\overviews") when you select it in the 'Create Server' menu. This will help unexperienced players with choosing the map they want.
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    Scattershot, animations, sliced models

    When you stop one of the scattershot's blasts in the water, you can still see bubbles coming out of it. I know the animations are not yet done, but I have reported this in 1.2.3 and it hasn't been fixed. When you kill yourself with a generic ball (just stand on the ground and aim down) there is...
  6. O

    Scouter suggestions

    I have two suggestions concerning the scouter (Open Beta 1/5/07) Add a cvar for the scouter's scale. With such a cvar you'd be able to set the scale as you wish, and get higher/lower "resolution" in your scouter. I believe the circles in the scouter should be adjusted to actually have their...
  7. O

    True art!

    I searched for the link and didn't find so I guess it wasn't posted before... http://college.big-boys.com/articles/nintendochoir.html Enjoy :]
  8. O

    9/11

    I don't know how old this is (can't be over 5 years...) *Link Removed* Post your opinions o_o
  9. O

    Map suggestion

    Make 2 versions of ESF_Rosat: One for night & one for day. I think the new map (with the snow) is good for night. EDIT: crits/comments? yes/no/maybe...?
  10. O

    Powerup suggestion

    Looking at the new POTW I thought it would be a nice addition. Since it looks like there will be many env_models (or w/e they're called) and since Frieza players will get some fun with them, I thought why not make them fly up like the stones you see when you charge (if they are close enough...
  11. O

    News Update

    Nice work!
  12. O

    esf_king_yemma?

    Assuming noone has posted about this yet... >.< Looks like there's a map being made for every event in DBZ :) will make it easy (and fun) to make a movie *hint hint* :) I like it. Can't really say if it's like in the series but it looks good :yes: (Cold Steel's map, btw ;) )
  13. O

    Android 16 - WIP

    Yeah, this is for UFS. If anyone has some crits or refs to share... share :):yes: Side view: Front view: :warning:Very heavy WIP:warning:
  14. O

    Teleport afterimage suggestion

    I think that right now the teleports are too easy to spot because you see someone flying up (for example) then he suddenly freezes. My idea is that the afterimage should keep moving in the direction the player moved and view the animation aswell (till it fades out). That would make it alot...
  15. O

    Servers have feelings too

    I've seen this link on the Free advertising hurts us all forums: http://www.digikitten.com/playhousev2/files/Illidan/lurkerhand.jpg Machines have their own minds... Matrix anyone? :rolleyes: Post your thoughts or other links like that :yes: *thinks of getting a new comp*
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    POTWTF?

    Umm.. what's that supposed to mean? Is he scratching his own ass?
  17. O

    Map/Melee suggestion

    I think you should cancel ceiling hits. It's not like "oh **** a cloud!" *Insert hitting noise* You should just keep 'going up' like you do when you reach the ceiling with beamjumps, and keep the animation. That way you can't do ceiling hits but you can just go to the ceiling and hit the guy...
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    POTW

    Wasn't that suggested in these forums before? btw cool crosshair
  19. O

    Beam&Blast Idea

    U know what happens to most of the huge blasts in DBZ, like in the Cell Games the Kamehameha waves 'flew' to outer space. So my suggestion is that if a beam reaches the end of a map (where there is an 'invisible wall'), instead of exploding the beam will detach and keep going until it reaches...
  20. O

    Teleport and swoop suggestion

    Instead of having a button for teleports, remove the tele delay and the teleporting shold go like this: double tap --> 1 teleport triple tap --> 2 teleport 4 taps --> 3 teleports and so on until you don't have enough ki. And when you'll ask "what about swooping?" I'll say use the button...
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