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  1. dutchmeat

    CPU Survey

    isn't it a bit late for this kind of survey ?
  2. dutchmeat

    Side camera position when doing a beam struggle

    How is it anoying in a full server? The last time i've seen a beamstruggle was in 2006 because ppl are too busy superspeedteleport and melee punch other ppl. And I agree with Henry's statement, it does look more professional, and dynamic. I'd like to know what the rest of team has to say about this
  3. dutchmeat

    Side camera position when doing a beam struggle

    cause not all (new / and old) players will realise or want to use their own musclestrength to change the camera position, they're more focused on the strugle itself.
  4. dutchmeat

    Side camera position when doing a beam struggle

    or you could just make everything transparent that stands between the camera and the whole PS picture
  5. dutchmeat

    Side camera position when doing a beam struggle

    Actually a side/upper camera position wouldnt be extremely hard, since you've got multiple positions where it could be, middleOfBeamsX - 100, angle towards middleOfBeam middleOfBeamsX + 100, angle towards middleOfBeam and perhaps middleOfBeamY + 100, angle towards middleOfBeam A few simple...
  6. dutchmeat

    When do YOU think ESF will be released?

    where's the "when it's done" option ?
  7. dutchmeat

    Adding an Attack Slot to ESF

    if you've written it yourself, then you should read it without any problems :)
  8. dutchmeat

    Adding an Attack Slot to ESF

    Loving these coder 'battles'. I don't see why you should use a variable or declaration in the first place for hooking, except when you're testing concepts like now.
  9. dutchmeat

    XMAS - Update

    Those teaser vids are bloody briliant, just one question, Will the team add offsets/ hookable functions for the new/and edited features?
  10. dutchmeat

    Character in Esf 1.3

    Too bad copy/paste doesn't work :>
  11. dutchmeat

    yes! i've got friends!

    yes! i've got friends!
  12. dutchmeat

    Some theory behind DBZ

    Like i said this was 3 years ago, and i only mastered the 'ki-ball' attack, and it was pretty easy to learn. Offcourse to be a real pro you'll have to practice every single day, but what people do with their lives isn't any of my business.
  13. dutchmeat

    Some theory behind DBZ

    The DBZ series is based on the old energy (chi or ki) that the chinese/japanese (don't know actually) found out. They could use this energy to recover faster(heal), and all sorts of things. Some people say that this form of energy is just your adrenaline, but personaly i think it really is...
  14. dutchmeat

    I need some help!

    In a simple way , yes.
  15. dutchmeat

    I need some help!

    Since you can't do it like this: block class 2 you will have to check the argument of change_class if it's 2, then return the whole function. so Yes, you do have to block the whole command.
  16. dutchmeat

    I need some help!

    You can block classes, but that would mean you have to block the switch command, since changing classes needs switching.
  17. dutchmeat

    I need some help!

    I just say you don't know alot of amxx, and most people don't know anything about coding at all. So it is pointless to post here, because i think blondu intended to get some strange event 'message' that he could block class switching.
  18. dutchmeat

    I need some help!

    This forum is about change_team: http://forums.alliedmods.net/showthread.php?t=48595 But you won't get any amxx support on this forum blondu, they most likely only can lock topic, like pain
  19. dutchmeat

    Evm-ssj4 almost done

    Hi folks, I am working on a addon that's called 'EVM-SSJ4', like the name says, it's has to be combined with evm. Website (really really good ;)): ~Removed~
  20. dutchmeat

    ESF means =Come and haxx without getting banned.

    I guess i could make an amxx script that stops the swooping teleport script, but isn't it a function that is shown in the ESF training video? And maybe i can make a anti aimbot plugin, which going to work like this: if aiming point one to aiming point two is a straight line, is more then...
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