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  1. dutchmeat

    What map is this?

    Maybe 'Ktn_arena', it's one platform with dragonballs on it. While we're on the subject, i remeber a map like cellgame, wich you could teleport through that platform, and you were on a new part of the map. anyone?
  2. dutchmeat

    Kaination's AMXX/Plugin installation guide

    Actually it does, but since i do control the descend pl, it won't happen that clients do a 'ascend/descend/ascend/descend *pl 100,000,000,000'. the thing is, i also got a 'minimum kills' cvar, wich allows the player to descend after that amount of kills, and has enough pl.
  3. dutchmeat

    Kaination's AMXX/Plugin installation guide

    I'm going to post my esf plugin (evm-ssj4) before the end of the year. closed source though
  4. dutchmeat

    I want to learn how to code a half-life mod

    Here you go: Multiple array ( can be used for random strings ): char text[5][30] = { "String 1", //5 is how many strings, 30 is string size. "String 2", "String 3", "String 4", "String 5" }; printf("test...
  5. dutchmeat

    I want to learn how to code a half-life mod

    That's a nice tutorial, but if you want to use a normal command, for wich you don't need an adminlevel, you could use this: /* Hello world, v0.1 By JGHG */ #include <amxmod> #include <amxmisc> public myfunction(id,level,cid) { client_print(0,print_center,"Hello world!!!") return...
  6. dutchmeat

    I want to learn how to code a half-life mod

    You can't make a mod on ESF, because it has a closed source code. This means that you'll have to use other resources like AMXMODX (used by EVM, and other addons). So this won't be a mod, but an addon.
  7. dutchmeat

    installation wont work

    maybe the router is blocking halflife's port, use: http://www.portforward.com/routers.htm to forward that port to the router.
  8. dutchmeat

    save the planet game mode

    i will need more info to make that :D amxx offcourse.
  9. dutchmeat

    Half-ESF

    Open 'liblist.gam' in notepad and change this: type "multiplayer_only" to this: type "singleplayer_only" But you can't play multiplayer when using 'singleplayer_only'(hench the name :))
  10. dutchmeat

    save the planet game mode

    But do you think a growing model will be a good idea ? A blast like this: energyblast by: dragonball source.
  11. dutchmeat

    ESF Group Picture of 2006

    What about cookies? so that means i can't get in the picture? :(
  12. dutchmeat

    save the planet game mode

    how could you create something like this? spawn a sprite that keeps growing, and everything that touches it, get's killed?
  13. dutchmeat

    save the planet game mode

    like EVM's 'vegeta-selfdestruct' (in a smaller ammount offcourse).
  14. dutchmeat

    save the planet game mode

    You could just make alot of skins, and do it like this: new randomnum = rand(randomnum,0,20) //between zero and twenty set_skin(bot,randomnum)//don't recall the functions anymore... :D
  15. dutchmeat

    Yea ive created something!

    take a look at this, http://www.quakesrc.org/tutorials/old/107 This is a tutorial to make maps bigger, maybe we could HEX the hl executable(regarding UELA's rules)...
  16. dutchmeat

    Yea ive created something!

    so if it's possible to change the engine's limit, it could work ?
  17. dutchmeat

    save the planet game mode

    we could edit the models ? i think there's a scale variable...
  18. dutchmeat

    save the planet game mode

    You can use counterstrike models, from the hostages, but also the T, and CT. As in John's signature, we could use monstermod to test it, and maybe we can change the monsters into humans.
  19. dutchmeat

    Yea ive created something!

    can't Hammer handle larger maps, or is there a limit in the engine ? because i could look if i can change that limit (little hope on that).
  20. dutchmeat

    Insane PS3 commercial.

    It's a naked baby, why should i be scared ? And there is no message behind this, it could also be a diaper commercial.
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