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i don't understand the point of this feature in the game ! makes the game boring ! don't u think that playing to get power is enough to transform ? why do i need a dmg bar or waht its called?
Original thread:EDIT: Oh, that's right... We had a meeting a while ago were we decided that you need to get a certain amount of powerlevel in each transformed state in order to ascend to the next level. This will make it so if you fight to the point were you're at 10 million without transforming once, you can't just tap the z button a few times and transform to SSJ3. You now need to "train" in each of your forms so you can ascend to the next one...
*sigh* The more posts I make the more I think we need to write a document about this kind of stuff...
Its like this. You can play till you get 10 million PL in normal form. The red bar prevents you from going directly into SSJ3. Basicly it fills up with how much PL you get in that form. Each form you have to train in to be able to transform. Thats the red bar.i don't understand the point of this feature in the game ! makes the game boring ! don't u think that playing to get power is enough to transform ? why do i need a dmg bar or waht its called?
Ppl shoulda seen just how ugly it WAS during test sessions when someone went SSJ3 for test sessions. Suddenly having 20 mil PL more than anyone in the server and having no way for anyone to quickly catch up was evil. The only thing that balanced it was the fact that SSJ3 Ki burn was (and still is) unbalanced.I must agree with Phobius on this, though.
You see, there will be multiple transformations for each character.
If you take, say, Goku - he goes up to SSJ 3.
If all of his transformations were multipliers, then he would get pretty sick ass powerful.
Now, let's say you just came into the server, as normal Goku. You wouldn't really stand much of a chance against this person because he's too damn strong.
Now, if instead of a multiplier, you have each trans give a set amount of PL, you still get stronger without getting ridiculously powerful and making things unfair.
Personally, I like it better this way. It makes the transformations a little less fearful and makes the game more accessible.