I agree.. in a way..
When PL's are about the same i also think the blocking damage should be taken by the KI supply instead of your health. It ~should~ be taken from your health if the opponent has a much higher PL than you..
I believe it is already so that when your PL is much higher than that of your opponent you don't get any blocking damage, but i think would be a better solution.. more realistic..
In the series they throw 10 punches per second at each other, but as long as they are succesfully blocked, they don't feel a thing..
But they are still working on the new melee system so perhaps this whole thread is obsolete..