What modeling programs do you use?

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Thought it would be fun to see what everyone uses or knows. I'll start

I use:

Maya 8 - Everyday at work, 8 hours a day lol
Max 9 - Personal work
Silo 2 Beta - Polygon snap for Low rez meshes.
Mudbox - High poly sculpting

I know..
Zbrush 2.0
Modo
Silo 1.42 - 2.0
Lightwave
Softimage XSI
and Cinema 4d

For textures I Only use Photoshop.

What about the rest of you?
 
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ms3d for modeling
3dsm for some things but am lazy to learn more...

photoshop for tex.
 
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3dsmax 6 -> 7 -> 8
I use simultanously for various features and plugins not available in the other

Zbrush 2.0
I dont use it allot but i use it...

Photoshop 7.0
Screw CS, Go Old School!!!
 
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use:

Lightwave - Modeling/rendering/Uvwmapping/ (want to learn rigging+animating)
Ms3d - Animating/hl compiling
Photoshop for textures.
Bodypaint- for texture forwork


i know:

3dsm, though not advance, just basics
silo beta 2 (lol , just tried once to model there)
Zbrush (quite fun, though still unadvance)


Damn dendza, i love your sig!
 
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Cinema 4D for everything
Used to use milkshape......but cinema changed my life xD
 
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Milkshape3D 1.7.10 for Modeling, UVMapping, Animating
3D Studio Max 5 / 7 for Rendering, UVMapping > Currently learning to rig and animate
Photoshop 7.0 for Skinning/Texturing

Thats about it, outside of all these programs I dont know anything else.
I'm considering learning Lightwave but meh...me lazy ass.
 
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how the hell to you uvmap in ms3d?! I never got the chance to figure that out...

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Don't know how to make models.. But I use to animat in ms3d, but now I've learned 3ds max, and my future animations will surely be from there :)
 
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I use Maya 7.0 for modeling/rigging and sometimes i use Wings3D(mostly for uvmapping cause i haven't learned Maya's UV editor yet XD)
 
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max 8 for modelling, uvmapping, rendering and sometimes rigging

ms3d, for rigging hl models

Photoshop for texturing

Currently learning:
Maya 7 (pain in the arse, but forces me to focus on getting polyflow set down early so I don't waste time fiddle around)
Mudbox (very fun to use, albeit my computer starts chugging around 4th or fifth subdivision most times)
 
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3dmax 5 - modeling, rigging, UVW mapping, rendering.
Photoshop 7 - textures.

i know:

Blender (its like a woman.. not easy to get into but when you do... yeah ;) )
Zbrush
Mudbox (this tool will take over Z-brush i think)
Ms3D


I really want to get into Blender, it's open-source so development goes allot faster then other programs.
Soon the interface can be customized allot more, so i can replicate the 3dmax interface and i can finally make the big switch without having to really look for menu's
And hell yeah!, Photoshop 7 is all you need, the newer versions have new options.. but nothing people like us really need.
but heh.. i would use MS-Paint if it had Antialiasing/blur/smudge/layers.
 
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3dmax 5 - modeling, rigging, UVW mapping, rendering.
Photoshop 7 - textures.

i know:

Blender (its like a woman.. not easy to get into but when you do... yeah ;) )
Zbrush
Mudbox (this tool will take over Z-brush i think)
Ms3D


I really want to get into Blender, it's open-source so development goes allot faster then other programs.
Soon the interface can be customized allot more, so i can replicate the 3dmax interface and i can finally make the big switch without having to really look for menu's
And hell yeah!, Photoshop 7 is all you need, the newer versions have new options.. but nothing people like us really need.
but heh.. i would use MS-Paint if it had Antialiasing/blur/smudge/layers.
I use cs2 at work and at home and I love it I wouldn't switch back to 7 for anything
 
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I use:

3ds Max 8 - modelling, UV mapping, rigging, animating, rendering.
Vray - helps with rendering :)
Photoshop CS2

I know:
ms3d
 
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I know nothing of making models (almost made a map until my pc slapped my face and it made me forget all I knew about of mapping) but I got 3dsmax 7.
 
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WOW

Wow only by reading this topic you can see how many ESF Modelers are. ^^ Anyway.
I use Milkshape or 3DS Max for Modeling
MilkShape for UVMapping( manual).
MilkShape for Animating and Rigging.
Photoshop CS2 for Textures :D
 

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