If you're talking about the stamina cost of teleport, that's dependend on the time between teleports. That time is currently set quite high to test it, I'll reduce it a tad later on, but already, if you time properly (and not just bind 10 teleports on a button) teleport should barely cost stamina. The maximum 'delay' will be reduced with higher transformations.Dark, it's great the teleport delay was removed, but you can't do combos like you could in 1.1, atleast not in the current version. The stamina system (another idea that needs to be scraped imo) prevents it.
I also still stand by my opinion that we need gloding back. Again, I don't remember anyone, not one single person, asking for it to be taken away.