Water kiblop bug!

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when you are in the water, and you fire a kiblop, ( in the water ) and UNDER water, the kiblop doesnt do any damage to you!
 
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That's because it doesn't blow up. I believe it's meant to dissapate if fired under water. Electricty/energy (whatever name you want to give it) doesn't manifest very well when created underwater.
 
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No, it's a bug. Explosions do no damage underwater. A kame blast going off doesn't kill someone in the water, underwater or not. Same with kiblob.

Basically, radius attacks treat 'water surface' as a blocking material for damage, not just 'solid surface' by itself. It's a coding error in the trace function to check if radius-damage reaches a target or not.
 
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is it possible that it can be fixed?
 
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Only by the coders, of which I'm not actually one. :)

I just know about this problem because I ran into something similair back in the Quake2 days with the Gloom mod.
 
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Yea, it is a bug. Because if you can Kamehameha under water and do damage, why doesn't killblob do any damage?
 
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Hm... i just tried it on esf_namek, esf_island and esf_riverside. The only time my ki blob doesn't do damage, is if i create one with only 2 kiblasts (both under water as in air). Isn't this just a prob of making a too small kiblob, instead of not getting damage underwater?
 
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nop, i blasted the kiblop to full
 
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Hm... then what map do you use? I can't find a standard esf map that let me create a blob that big, and still keep it underwater.
 
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well. i used that guru namek map!
 
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yes it is a bug and i beleave hars is fixing it and should have it fixed for beta 1.1 patch but then again with bugs u should never get ur hopes up
 

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