Want to learn how to model

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Hey guys, i wanna learn how to model but have no idea where to start.

Is there a specific method i should look for when want to model for Half-Life with 3ds Max?
 
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You missunderstood me i think.

For hl1 modeling, which method is the best?

I found poly per poly modeling, box modeling, vertex modeling, low poly, modeling high poly modeling.

btw: Thx for the link
 
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there's no "best" method, in terms of how you build your models for engines like hl1.

box, poly by poly, it's all the same. what's important to learn, is how and where to place your edges and verts. where you need a dense mesh and where you don't. where you can fake detail with a texture instead of modeling it all on.

bear in mind, too, that half life had harsher limitations than current gen engines. and while the theory remains the same now, you will be pressed more on hl1. make sure every single vert is defining a shape, that every edge will help the mesh deform better when animated.
 

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