Vegeta >_>

New Member
Joined
Dec 15, 2004
Messages
103
Best answers
0
well since there seems to be alot of vegetas around so heres the vegeta I started a few weeks ago. The proportions are a little off so any crits would be good
 
New Member
Joined
Aug 27, 2004
Messages
640
Best answers
0
whoa,whatsup with al these vegetas :] .my crits are that his head is to big and his legs are all wrong.i can't really figure out whats wrong with the legs but they just don't seem right.
 
New Member
💻 Oldtimer
Joined
Aug 21, 2004
Messages
1,738
Best answers
0
from what i can see the arms are perfectly fine, just do something about the legs, maybe add a few cuts between the torso and the knee
 
New Member
💻 Oldtimer
Joined
Jun 8, 2004
Messages
5,216
Best answers
0
What he said ^, also, raise the eyebrows a bit to make the eyes a bit wider.
 
New Member
Joined
Dec 10, 2002
Messages
793
Best answers
0
OMG!
Where did you get my model and why did you edit it?
This pic shows all:


Thanks to ImageShack for Free Image Hosting

And I don´t believe u have used the same body-refs as me, because they don´t really exist >_< I did improvise way too much.
So who gave you my model??????????
 
New Member
💻 Oldtimer
Joined
Jun 30, 2003
Messages
2,327
Best answers
0
kresh place the 2 models side by side... its kinda hard when the overlay of the ripped model is kinda blinding.
 
New Member
💻 Oldtimer
Joined
Aug 21, 2004
Messages
1,738
Best answers
0
i just checked it too, the only difference i see is the boots and the armor

and kreshi, i gave him your model >:0 (joking)
 
New Member
Joined
Dec 15, 2004
Messages
103
Best answers
0
actually its my all of my own model, i have several stages of making it and im sure the wireframe is probably totally different, i did look at your model for the arms but then i looked at several others as well
 
New Member
💻 Oldtimer
Joined
Aug 21, 2004
Messages
1,738
Best answers
0
did you use his model as a reference? its pretty much spot on dude
 
New Member
Joined
Dec 15, 2004
Messages
103
Best answers
0
I had barely even looked at his model when I was making it, when I finished it the proportions were way off even when i made a full body ref from one of the eps -_- so I looked at esf's vegeta and kreshi's
 
Force Pit Member
Joined
Nov 14, 2002
Messages
767
Best answers
0
they litterly look nothing alike as far as mesh structure goes, and even the overlay is pretty different
 
New Member
Joined
Dec 10, 2002
Messages
793
Best answers
0
I just thought it was my model.
But your wireframe shows that it´s not, so it´s ok :smile: .
@Eclipse
The overlay is not pretty different.
Try overlaying it yourself, but just with a more correct scaling and you will see that they are almost the same.
Whatever, it doesn´t really matter, because I just thought it was my model but it isn´t.

We should go back to the topic.
 
New Member
💻 Oldtimer
Joined
Oct 3, 2004
Messages
1,462
Best answers
0
I guess its a compliment that kreshi thought trowas model was his... I would be happy :)
 
New Member
Joined
Dec 15, 2004
Messages
103
Best answers
0
I will take that as a compliment :D
Can anyone tell me if theres an easy way to take the skeletons off the esf models and attach them onto mine? This is my first model that I want to try and put into esf
 
New Member
★ Black Lounger ★
💻 Oldtimer
Joined
Apr 15, 2003
Messages
4,628
Best answers
0
looks nice so far, wanna show a side pic too?
 
New Member
Joined
Jul 4, 2004
Messages
610
Best answers
0
Easy to put them into ESF!!

All you gotta do is for the normal vegeta form you decompile esf's vegeta and then you import and skeleton, then you import your mesh then scale down your model so it fits the skeleton. Then select skeleton joints and click on the verticies and assign. It depends on which program you are using though. It sounds like you are new at this though so hit me up on [email protected] if you need help ;)
 

Users who are viewing this thread

Top Bottom