Valve Hammer 3.5 Question

MC

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Alright, I'm starting to map again for ESF (last time I mapped for ESF was for ESF Beta 1.0). I downloaded Valve Hammer 3.5 and I'm trying to figure out how to get the models to render while I'm making a map. I already looked at the collective.valve-erc site where I downloaded Valve Hammer 3.5 but it doesn't make much sense to me (not to mention that Valve Hammer 3.5 was released way before Steam). So can anyone help me out?
 
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The 3.5 patch is just the exe file that you replace. But it shows your models when you place them in hammer.


If thats what you mean. You just place a model. And it will show as a pink box when you are looking from far away. But when you are looking at it closely it will show the model you specified.

NOTE: The default model is allways Frieza disc. Be shure to change it to something else ^^
 
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For point-based entities, you'll have to edit the .fgd file (unless I'm using an outdated one).

A normal entity entry is like this:
@PointClass base(PlayerClass) = info_player_start : "Coop start" []

By changing it to this, it displays the given model rather than a solid bounding box:
@PointClass base(PlayerClass) studio("models/player/goku/goku.mdl") = info_player_start : "Coop start" []

I haven't even gone through and done this for other point-based entities myself, though. There isn't much of a point, and I prefer seeing the bounding box for sizing purposes anyway. It's useful to see the model an env_model is rendering though, and there's no .fgd changes required for that.
 

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Thanks guys, the reason why I asked is because I'm too used to mapping in Source where the models show up instead of a box. Once again, thanks.
 

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