ussj vegeta

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not a big edit i spicked up the hair and made the muscles bigger
credits turk:model
Mastaturf:skin
 
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sig's too big max is 500x200 or 600x200 or something.....and nice how you've changed the pic.....not tooo bad try, only goku doesn't look ok, this one's better
 
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The pic doesnt work
and dude, I dont want you to get i trouble, so put credits up..



and your sig is to big (600x200)
 
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there i put credits(tnx guy for the complement on my vege edit)ill pm turk and see i f i can release it
 
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hmmm still the hair looks messy >_< and does the musle's look buff from the sides? give us a side pic if ya can then we can add more crits
also the base of the gloves should be buff due to muslces there aswell just sort them out
 
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I think the ESF team said that ESF edits can be released for ESF so you can release that one
 
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....as long as you give credit to the modeler of it, in this case Turk (4 the model) and Mastasurf (4 the skin, that's his, I see)
 
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Lol...Do you realize how many edits and models have been made of this?Your model looks identical do any of them. "FAT" That is all it looks like. If you wanted to make a good USSJ model you should start from scratch. POLY by POLY. It is too hard to edit a ssj1 to ussj unless the model itself has the ability to stretch in that way. I have tryed this it is impossible to make a decent USSJ out of the original esf ssj vegeta model. Like I said it is identical so .. as far as crits, it is ok, just fix the arms where they go into his gloves, looks a little weird.
 
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Xsl your job isn't to criticize how he makes his edits, only to criticize the edit itself. I'm sure he appreciates the advice to make a model poly by poly but I surely hope you realize that it isn't as easy as you are pretending for no good reason that it is. The rest of your comments are reasonably acceptable.
 
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O_O You just moved the vertexes wider or used fatboy and you stretched his hair by grabing its vertexes.
 

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