Sicron said:
I dont like either of them
1) ESF is a fast paced game, so unless this charging goes like really fast, its useless...i would need to charge 5 secs before i have turbo to blast someone with a beam...o and who do i see ....A BEAMSPAMMER....this would be annoying, everytime you power up you get ur ass blasted
Health draining is a bad idea as well, just annoying that u die cos of a stupid turbo aura
2) Again this is a useless idea, and its really annoying if you combine it with the upper suggestion, in order to fight someone you would first need to power up your turbo for 5 seconds to get enough speed and then go after your enemy, by the time your turbo is powered up someone else might already killed your prey
People are already complaining about how hard it is to get pl to go ssj, with these suggestion you would make it even harder since it will possibly take more time to powerup and go after ur enemy which would make the game slower and vunerable for...spammers which will result in >_> games like counterstrike...
Total score: 0/10
1. people get hit by beams no matter what. if you're careful you can avoid beam spammers, simple as that. you can charge anytime and shoot, the turbo will add extra power and speed. so if you think that charging up the turbo for an extra boost will make you die then you don't have to do it. plain and simple this idea will give people extra power and speed at a cost, not free. you can simply press turbo like how it is now, or charge up longer to be more powerful, thus would make gameplay more decisive and you would have to be more careful about what you do
again, health draining would only occur if you go to the limit. so if you don't want your health to drain don't powerup to the limit. simple as that. it's a risk people might want to take. this will also be a determining factor in such gamemodes (if implemented) as capture the dragonballs to risk life to take the enemy down, or roundbased modes. the extra edge in PL and speed at the risk of life will determine the winner.
2. once again, it's an OPTIONAL move to powerup turbo. you don't have to, if you don't want to then don't do it. simple as that. also people steal kills all the time, so you can't really use that as an argument. since killl stealing happens all the time, even in other multiplayer games, this suggestion will not greatly affect it, think about it.
let's think about the facts first of all.
turbo at the moment
PROS
1. boosts PL at a set amount
2. boosts speed a little bit
3. adds a little more damage
4. aura covers the opponent
CONS
1. no variety on how much PL you can control
2. speed is also set, your variety on speed
now if we add this idea...
turbo with the idea
PROS
1. merely pressing it will boost PL at a set amount.
2. if held down, the PL and speed of the player would rise
3. if passed the first bar, it would only drain ki
4. pass the limit bar, you will have a great amount of PL and speed, but as a consequence for such power, ki as well as health will drain if you CHOOSE to powerup to that point.
5. speed varies on how long held.
6. aura will grow with length of held down
7. more PL = more damage
8. more like the show (charging up PL and speed sometimes at the costs of health tiredness, goku against vegeta, goku against frieza, vegeta against fat buu, etc)
9. able to hold turbo while in swoop to go faster
10. able to hold turbo and charge during a powerstruggle to make yourself stronger.
CONS
1. Um, I'm really against any attack that takes away health, there isn't a point. - fire phoenix
- thus you can choose whether or not to risk your health. it actually can work as a pro because if someone else is taking their precious time to charge up, then you can just attack them surprisingly to get a kill
2. i would need to charge 5 secs before i have turbo to blast someone with a beam...o and who do i see ....A BEAMSPAMMER....this would be annoying, everytime you power up you get ur ass blasted
- beam spammers will always be there. actually beam spammer will slow down because if they're taking their time to charge up turbo, then it would take longer to charge up as well. also you don't have to charge up turbo to shoot a beam. and once again it's optional
3. Health draining is a bad idea as well, just annoying that u die cos of a stupid turbo aura
- once again, it's optional for the health draining.
4. Again this is a useless idea, and its really annoying if you combine it with the upper suggestion, in order to fight someone you would first need to power up your turbo for 5 seconds to get enough speed and then go after your enemy, by the time your turbo is powered up someone else might already killed your prey
- you don't have to powerup to fight someone, optional remember. kill stealing happens in every multiplayer game, thus adding this feature will not jurastically make kill stealing very high.
5. People are already complaining about how hard it is to get pl to go ssj, with these suggestion you would make it even harder since it will possibly take more time to powerup and go after ur enemy which would make the game slower and vunerable for...spammers which will result in >_> games like
counterstrike...
- once again, you can regularly play without the aura and go after you enemy. if someone else is charging turbo and they don't notice you, kill for you. tell me, if you are charging up the turbo and you see someone heading straight for you with a swoop, or a beam coming at you, are you going to relentlessly keep on charging? are you bound to keep charging? you can freely stop your charging, swoop away, handle some melee to them and kill them, then charge up your turbo.
would it slow down gameplay much? i don't think so. would it add more variety to strengths and weaknesses to players? yes it would. i'm just trying to state facts clearly, it's just you're not bound to do this move