First of all the April fools joke didn't work too well as half the people don't check this everyday because their tired of waiting for this game (mod.) Your community is slowly turning against you and all you guys do is these stupid pranks.
Just to correct some statements there. The entire joke was the idea of the force pit members. We just lent a hand with pictures and the video, along with moderators for the banning of said "hacker" accounts.
I guarantee everyone would have downloaded this in a heart beat
That was kind of the point of the joke. To get as many people to respond to it. Heck the hacker account that posted the pictures literally got a PM not 5 minutes after the pics were posted XD
You know the idea of April Fools is to trick someone else in to thinking something thats not true. And i think we kinda managed that. In a project where the community (or rather part of it) and devteam worked together no less (and the fact that i actually reply to 90% of the comments i come across that are aimed at the dev team), which does seem to hint at the idea that the community is not really blown off as you suggest, and that the community here stretches beyond the game itself. Yes the newyears teaser was a flop due to some hardware issues, but that just further proves the point of not saying anything related to mod completion or release chances, wouldnt you agree?
Also back to the question i always ask. Where do you people get the number 10 when talking about ESF:Final? The last release (even though it was a bug test open beta release) was in 2008, with 1.2.3 being early 2005 and 1.2 being mid 2004. And also if the development is taking to long for you, you are always welcome to apply for a position on the dev team and help speed things up.
But you want numbers i guess, so ill deliver.
In 2008 we started using SVN as our internal file destribution/updating system, and have been using it ever since.
The first ever use of SVN so revision 1 was on the 22nd of January 2008
The last update of the inteam files was revision 8952 on the 7th of April 2013
So lets say that we have been using SVN approximately 2000 days now with exactly 8952 revisions on it. Which makes on average an update rate for the inteam files 4 updates per day. These updates can be anything, from code upgrades, texture updates, effect settings or anything small like that, so writing news on them is kind of pointless. But on average we have 4 updates each day.